Player Matchup

Ullr
Ullr
Diamond I
TtvBarryPonds
Ullr
Diamond I
Level 160
God Stats
6W - 2L
1,613 SR
Queue Stats
88W - 91L
2,404 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,613 SR
2,404 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,882 SR
1,500 MMR
Agni
Agni
Bronze III
lucas2901
Agni
Bronze III
Level 121
God Stats
0W - 1L
1,882 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 0
10,668
970
7,129
11,473
7,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
SetBakasuraAh Muzen CabPersephoneVamana

VS

Bans
AtlasChronosAnubisBellonaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
1 / 3 / 0
9,555
869
7,068
9,124
7,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Agni
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,129
Damage
7,068
11,473
Taken
9,124
7,491
Mitigated
7,570
1,804
Healing
494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,129
3,761
0
1,804
11,473
7,491
1,035
7,138
4,335
0
60,050
L
Agni
7,068
466
0
494
9,124
7,570
0
20
9,104
56,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,668
Gold Earned
9,555
125
Minions Killed
115
0
Camps Cleared
0
219,732
Distance Traveled
218,525
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,668
970
125
11
0
219,732
1
L
Agni
9,555
869
115
10
0
218,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role