Player Matchup

Bacchus
Bacchus
ChooChangLing
Bacchus
Level 46
God Stats
63W - 44L
1,577 SR
Queue Stats
147W - 108L
1,567 Elo+
Solo
Nike
Nike
Jamusa_
Nike
Level 49
God Stats
9W - 7L
1,528 SR
Queue Stats
68W - 113L
1,336 Elo+
Party 1
Nu Wa
Nu Wa
No To This
Nu Wa
Level 137
God Stats
8W - 6L
1,404 SR
Queue Stats
23W - 29L
1,326 Elo+
Solo
Danzaburou
Danzaburou
abnormalchillt
Danzaburou
Level 43
God Stats
14W - 19L
1,403 SR
Queue Stats
36W - 47L
1,342 Elo+
Solo
Awilix
Awilix
javierriveraboca
Awilix
Level 63
God Stats
2W - 3L
1,346 SR
Queue Stats
289W - 354L
1,316 Elo+
Party 1
Team Averages
Level 68
1,452 SR
1,377 Elo+

VS

Team Averages
Level 49
1,497 SR
1,362 Elo+
Jormungandr
Jormungandr
Excessivly
Jormungandr
Level 69
God Stats
2W - 2L
1,557 SR
Queue Stats
100W - 98L
1,404 Elo+
Solo
Artio
Artio
Jacksonkaffa
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 108L
1,354 Elo+
Party 2
Medusa
Medusa
LupusK9
Medusa
Level 46
God Stats
26W - 40L
1,402 SR
Queue Stats
288W - 353L
1,312 Elo+
Solo
Cliodhna
Cliodhna
Yabo-I
Cliodhna
Level 40
God Stats
1W - 3L
1,575 SR
Queue Stats
67W - 93L
1,336 Elo+
Party 2
Hades
Hades
iNNSTA_LOVE_YOU
Hades
Level 65
God Stats
5W - 6L
1,449 SR
Queue Stats
174W - 212L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
4 / 2 / 11
12,625
486
9,646
18,968
30,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
Jamusa_
Nike
19
0 / 6 / 11
12,948
498
16,124
30,278
23,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
20
4 / 2 / 7
13,743
529
25,089
15,794
6,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
abnormalchillt
Danzaburou
20
3 / 3 / 5
13,389
515
10,583
21,373
9,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 5 / 3
13,386
515
12,471
26,106
12,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Excessivly
Jormungandr
16
4 / 4 / 2
10,906
419
16,381
24,583
9,100
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 1 / 1
10,762
414
4,946
17,770
13,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
LupusK9
Medusa
19
2 / 3 / 6
12,219
470
13,042
17,258
6,519
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Yabo-I
Cliodhna
20
5 / 3 / 7
13,233
509
21,571
25,217
11,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 7 / 5
13,219
508
21,197
29,529
17,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
39
18
Kills
18
18
Deaths
18
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
4
2
11
4.75
L
Jormungandr
Excessivly
Jormungandr
4
4
2
1.25
L
2
1
1
2.5
W
Nike
Jamusa_
Nike
0
6
11
0.92
L
Medusa
LupusK9
Medusa
2
3
6
1.67
W
Nu Wa
4
2
7
3.75
L
Cliodhna
Yabo-I
Cliodhna
5
3
7
2.83
W
Danzaburou
abnormalchillt
Danzaburou
3
3
5
1.83
L
5
7
5
1.07
W
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,913
Damage
77,137
112,519
Taken
114,357
82,745
Mitigated
57,863
37,604
Healing
37,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
9,646
926
0
2,937
18,968
30,611
244
7,745
10,917
44,263
0
L
Jormungandr
Excessivly
Jormungandr
16,381
5,386
0
5,910
24,583
9,100
0
12,013
12,570
99,725
0
L
4,946
547
373
5,233
17,770
13,354
329
5,506
12,264
54,329
0
W
Nike
Jamusa_
Nike
16,124
2,856
0
9,019
30,278
23,136
2,958
14,239
15,967
0
104,589
L
Medusa
LupusK9
Medusa
13,042
5,919
0
3,707
17,258
6,519
231
8,525
8,733
0
94,628
W
Nu Wa
25,089
6,039
0
4,365
15,794
6,485
2,147
5,277
10,351
156,719
0
L
Cliodhna
Yabo-I
Cliodhna
21,571
3,160
0
8,700
25,217
11,476
0
5,578
19,639
0
134,751
W
Danzaburou
abnormalchillt
Danzaburou
10,583
5,893
0
8,984
21,373
9,954
4,521
5,208
15,943
0
103,479
L
21,197
1,513
758
12,708
29,529
17,414
101
5,271
24,258
98,346
0
W
12,471
4,994
753
11,546
26,106
12,559
743
9,195
16,817
0
109,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,091
Gold Earned
60,339
752
Minions Killed
730
0
Camps Cleared
0
2,479,017
Distance Traveled
2,245,941
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,625
486
63
2
0
500,540
7
L
Jormungandr
10,906
419
140
5
0
372,515
2
L
Artio
10,762
414
101
4
0
450,143
0
W
Nike
12,948
498
168
6
0
469,308
0
L
Medusa
12,219
470
131
5
0
457,768
4
W
Nu Wa
13,743
529
207
8
0
471,215
12
L
Cliodhna
13,233
509
167
6
0
553,017
0
W
Danzaburou
13,389
515
175
7
0
471,364
3
L
Hades
13,219
508
191
7
0
412,498
2
W
Awilix
13,386
515
139
5
0
566,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role