Player Matchup

The Morrigan
The Morrigan
IIIampuR
The Morrigan
Level 62
God Stats
4W - 8L
1,482 SR
Queue Stats
73W - 104L
1,405 Elo+
Party 2
Jormungandr
Jormungandr
arsxxx333
Jormungandr
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 133L
1,440 Elo+
Party 2
Thanatos
Thanatos
gryka99
Thanatos
Level 120
God Stats
18W - 16L
1,650 SR
Queue Stats
265W - 294L
1,431 Elo+
Party 2
Team Averages
Level 86
1,544 SR
1,425 Elo+

VS

Team Averages
Level 35
1,501 SR
1,443 Elo+
King Arthur
King Arthur
K1LLER26154
King Arthur
Level 44
God Stats
2W - 2L
1,358 SR
Queue Stats
26W - 32L
1,422 Elo+
Party 1
Sol
Sol
L0WR3Z69
Sol
Level 45
God Stats
3W - 2L
1,644 SR
Queue Stats
38W - 49L
1,474 Elo+
Solo
Set
Set
mxz707
Set
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 19L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
IIIampuR
The Morrigan
16
2 / 6 / 1
11,393
600
15,773
12,123
6,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
arsxxx333
Jormungandr
16
2 / 3 / 3
12,156
640
16,666
28,903
42,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
gryka99
Thanatos
15
1 / 8 / 3
10,685
562
15,858
19,931
15,000
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
K1LLER26154
King Arthur
18
3 / 0 / 13
12,688
668
15,411
20,116
20,681
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 4 / 8
13,175
693
23,536
18,593
8,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Set
mxz707
Set
19
8 / 1 / 6
14,189
747
15,609
21,654
26,727
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
17
17
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
IIIampuR
The Morrigan
2
6
1
0.42
W
King Arthur
K1LLER26154
King Arthur
3
0
13
9.5
W
6
4
8
2.5
L
Jormungandr
arsxxx333
Jormungandr
2
3
3
1.17
L
Thanatos
gryka99
Thanatos
1
8
3
0.31
W
Set
mxz707
Set
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,297
Damage
54,556
60,957
Taken
60,363
64,703
Mitigated
55,650
18,358
Healing
18,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
IIIampuR
The Morrigan
15,773
4,234
0
135
12,123
6,784
0
4,018
8,099
44,747
7,142
W
King Arthur
K1LLER26154
King Arthur
15,411
1,203
0
5,646
20,116
20,681
414
10,807
9,309
0
42,175
W
23,536
11,955
0
9,201
18,593
8,242
1,907
9,073
9,520
78,572
7,336
L
Jormungandr
arsxxx333
Jormungandr
16,666
3,007
0
6,451
28,903
42,919
0
12,229
16,674
49,242
0
L
Thanatos
gryka99
Thanatos
15,858
4,445
0
11,772
19,931
15,000
0
4,998
14,933
0
48,437
W
Set
mxz707
Set
15,609
7,955
652
2,770
21,654
26,727
480
7,765
13,889
0
53,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
40,052
190
Minions Killed
218
7
Camps Cleared
8
963,644
Distance Traveled
1,002,504
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,393
600
84
4
1
277,342
2
W
King Arthur
12,688
668
46
2
0
382,089
5
W
Sol
13,175
693
103
5
3
264,598
4
L
Jormungandr
12,156
640
55
3
0
331,574
1
L
Thanatos
10,685
562
51
3
6
354,728
3
W
Set
14,189
747
69
4
5
355,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role