Player Matchup

Anubis
Anubis
MrKamyk
Anubis
Level 159
God Stats
21W - 1L
1,740 SR
Queue Stats
548W - 283L
1,816 Elo+
Party 2
Kali
Kali
Ziejony
Kali
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 14L
1,830 Elo+
Party 2
Cerberus
Cerberus
firefox2030
Cerberus
Level 27
God Stats
5W - 2L
1,685 SR
Queue Stats
45W - 6L
1,884 Elo+
Party 2
Team Averages
Level 109
1,642 SR
1,843 Elo+

VS

Team Averages
Level 83
1,270 SR
1,584 Elo+
Lancelot
Lancelot
 
Lancelot
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AlenKeller
Morgan Le Fay
Level 149
God Stats
0W - 1L
1,163 SR
Queue Stats
78W - 37L
1,660 Elo+
Party 1
King Arthur
King Arthur
DISCREDITER
King Arthur
Level 13
God Stats
0W - 2L
1,147 SR
Queue Stats
7W - 2L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MrKamyk
Anubis
15
5 / 1 / 11
10,200
785
19,291
13,827
9,384
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kali
Ziejony
Kali
14
8 / 4 / 7
10,454
804
15,979
15,291
9,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
firefox2030
Cerberus
15
3 / 0 / 11
10,283
791
6,498
9,613
10,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 9 / 2
8,016
617
5,051
18,235
8,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
AlenKeller
Morgan Le Fay
12
0 / 5 / 4
8,249
635
8,472
10,929
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
DISCREDITER
King Arthur
14
4 / 2 / 1
9,576
737
11,730
18,004
19,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
5
5
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
9
2
0.22
L
Morgan Le Fay
AlenKeller
Morgan Le Fay
0
5
4
0.4
L
King Arthur
DISCREDITER
King Arthur
4
2
1
2.25
W
Anubis
MrKamyk
Anubis
5
1
11
10.5
W
Kali
Ziejony
Kali
8
4
7
2.88
W
Cerberus
firefox2030
Cerberus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
25,253
38,731
Taken
47,168
29,827
Mitigated
31,457
15,488
Healing
4,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,051
572
0
2,441
18,235
8,309
0
11,259
6,976
0
17,410
L
Morgan Le Fay
AlenKeller
Morgan Le Fay
8,472
918
0
1,058
10,929
3,423
0
6,163
4,766
27,437
0
L
King Arthur
DISCREDITER
King Arthur
11,730
1,507
0
1,036
18,004
19,725
0
8,367
9,637
0
26,391
W
Anubis
MrKamyk
Anubis
19,291
2,537
0
8,643
13,827
9,384
792
4,371
9,456
63,343
0
W
Kali
Ziejony
Kali
15,979
8,258
0
5,432
15,291
9,805
558
2,439
12,852
0
32,536
W
Cerberus
firefox2030
Cerberus
6,498
240
0
1,413
9,613
10,638
115
2,151
7,462
18,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,937
Gold Earned
25,841
162
Minions Killed
112
10
Camps Cleared
2
734,509
Distance Traveled
677,144
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,016
617
17
1
0
228,037
1
L
Morgan Le Fay
8,249
635
49
4
2
218,165
4
L
King Arthur
9,576
737
46
4
0
230,942
6
W
Anubis
10,200
785
97
7
5
216,513
4
W
Kali
10,454
804
38
3
5
249,310
2
W
Cerberus
10,283
791
27
2
0
268,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role