Player Matchup

Sun Wukong
Sun Wukong
Deshka7
Sun Wukong
Level 160
God Stats
0W - 2L
1,267 SR
Queue Stats
99W - 76L
1,588 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MSzpunt
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,407 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sadness11
Kumbhakarna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,794 Elo+
Party 1
Sol
Sol
TLScout
Sol
Level 159
God Stats
2W - 1L
1,662 SR
Queue Stats
158W - 129L
1,583 Elo+
Party 1
Sobek
Sobek
傲雪魔魂
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,425 Elo+
Solo
Team Averages
Level 80
1,486 SR
1,559 Elo+

VS

Team Averages
Level 52
1,500 SR
1,563 Elo+
Artio
Artio
 
Artio
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Enterr
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 75L
1,378 Elo+
Solo
Amaterasu
Amaterasu
Yeet-frfr
Amaterasu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,648 Elo+
Party 2
Fafnir
Fafnir
YeetFrame
Fafnir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 44L
1,651 Elo+
Party 2
Chronos
Chronos
nopickban
Chronos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deshka7
Sun Wukong
20
8 / 4 / 13
13,816
691
35,980
33,085
27,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cu Chulainn
MSzpunt
Cu Chulainn
19
5 / 8 / 11
12,889
644
20,307
33,397
39,197
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
Sadness11
Kumbhakarna
19
2 / 7 / 18
13,532
677
8,703
28,668
38,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
20
7 / 4 / 12
13,803
690
34,207
21,974
12,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
2 / 8 / 12
12,711
636
10,128
32,070
47,446
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
20
3 / 6 / 21
13,394
670
18,819
29,627
41,268
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Enterr
Da Ji
18
6 / 10 / 9
12,570
629
15,203
18,656
10,356
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Yeet-frfr
Amaterasu
20
6 / 3 / 13
14,220
711
23,575
31,781
37,600
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
YeetFrame
Fafnir
20
6 / 1 / 20
14,693
735
21,603
25,148
36,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos
nopickban
Chronos
20
10 / 6 / 17
14,673
734
46,864
27,603
16,050
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
111
24
Kills
31
31
Deaths
26
66
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
6
21
2.25
L
Sun Wukong
Deshka7
Sun Wukong
8
4
13
3.63
W
Da Ji
Enterr
Da Ji
6
10
9
1.05
L
Cu Chulainn
MSzpunt
Cu Chulainn
5
8
11
1.31
L
Kumbhakarna
Sadness11
Kumbhakarna
2
7
18
1.57
L
Sol
7
4
12
3.25
W
Amaterasu
Yeet-frfr
Amaterasu
6
3
13
4.17
W
Fafnir
YeetFrame
Fafnir
6
1
20
16
W
Chronos
nopickban
Chronos
10
6
17
3.08
L
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,325
Damage
126,064
149,194
Taken
132,815
165,496
Mitigated
142,180
45,686
Healing
56,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
18,819
2,029
6,851
10,190
29,627
41,268
349
13,784
15,087
35,244
0
L
Sun Wukong
Deshka7
Sun Wukong
35,980
5,871
4,336
17,132
33,085
27,976
1,049
21,402
10,979
32
51,331
W
Da Ji
Enterr
Da Ji
15,203
3,387
0
490
18,656
10,356
1,160
8,562
9,699
0
20,163
L
Cu Chulainn
MSzpunt
Cu Chulainn
20,307
3,902
1,082
3,494
33,397
39,197
507
17,884
14,644
873
36,215
L
Kumbhakarna
Sadness11
Kumbhakarna
8,703
1,110
57
2,219
28,668
38,296
225
20,347
7,485
15,568
0
L
Sol
34,207
13,500
376
9,064
21,974
12,581
5,139
10,615
10,926
75,483
0
W
Amaterasu
Yeet-frfr
Amaterasu
23,575
5,125
3,535
11,613
31,781
37,600
1,424
10,451
20,914
6,058
37,936
W
Fafnir
YeetFrame
Fafnir
21,603
7,184
1,220
10,257
25,148
36,906
1,218
10,852
13,894
44,836
0
W
Chronos
nopickban
Chronos
46,864
28,769
1,393
10,791
27,603
16,050
3,547
10,068
17,167
83,696
0
L
10,128
844
899
7,027
32,070
47,446
210
17,483
13,675
20,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,751
Gold Earned
69,550
188
Minions Killed
187
0
Camps Cleared
0
1,648,000
Distance Traveled
1,687,657
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,394
670
34
2
0
342,911
1
L
Sun Wukong
13,816
691
38
2
0
381,079
1
W
Da Ji
12,570
629
7
0
0
269,569
2
L
Cu Chulainn
12,889
644
41
2
0
314,871
1
L
Kumbhakarna
13,532
677
6
0
0
347,032
3
L
Sol
13,803
690
89
4
0
310,497
0
W
Amaterasu
14,220
711
48
2
0
403,517
4
W
Fafnir
14,693
735
34
2
0
384,662
0
W
Chronos
14,673
734
64
3
0
286,998
1
L
Sobek
12,711
636
14
1
0
294,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role