Player Matchup

Thanatos
Thanatos
GlIock
Thanatos
Level 156
God Stats
11W - 0L
1,969 SR
Queue Stats
316W - 45L
2,052 Elo+
Party 1
Sol
Sol
Glơck
Sol
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 20L
2,051 Elo+
Party 1
Bakasura
Bakasura
shootshotshout
Bakasura
Level 146
God Stats
18W - 1L
2,007 SR
Queue Stats
298W - 41L
2,050 Elo+
Party 1
Team Averages
Level 134
1,825 SR
2,051 Elo+

VS

Team Averages
Level 130
1,668 SR
1,630 Elo+
Cu Chulainn
Cu Chulainn
Oden50
Cu Chulainn
Level 107
God Stats
58W - 36L
1,661 SR
Queue Stats
205W - 145L
1,637 Elo+
Party 2
Ah Puch
Ah Puch
StingyWalrus
Ah Puch
Level 160
God Stats
2W - 4L
1,593 SR
Queue Stats
194W - 220L
1,570 Elo+
Solo
Gilgamesh
Gilgamesh
T0eGobbler
Gilgamesh
Level 124
God Stats
23W - 10L
1,750 SR
Queue Stats
197W - 110L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GlIock
Thanatos
18
4 / 3 / 6
12,890
645
16,297
19,453
18,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Glơck
Sol
17
3 / 3 / 10
12,910
646
27,786
23,467
11,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
20
6 / 1 / 6
13,704
685
19,854
23,832
27,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Oden50
Cu Chulainn
14
0 / 7 / 6
10,998
550
15,324
26,204
18,470
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
StingyWalrus
Ah Puch
20
4 / 2 / 3
14,042
702
19,930
22,089
11,381
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
T0eGobbler
Gilgamesh
17
3 / 4 / 3
11,900
595
19,994
28,680
28,845
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
13
Kills
7
7
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
GlIock
Thanatos
4
3
6
2.33
W
Sol
Glơck
Sol
3
3
10
2.67
L
Cu Chulainn
Oden50
Cu Chulainn
0
7
6
0.43
L
Ah Puch
StingyWalrus
Ah Puch
4
2
3
2.75
L
Gilgamesh
T0eGobbler
Gilgamesh
3
4
3
1.13
W
Bakasura
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,937
Damage
55,248
66,752
Taken
76,973
58,113
Mitigated
58,696
32,066
Healing
19,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
GlIock
Thanatos
16,297
4,661
0
11,507
19,453
18,707
0
6,621
12,832
0
41,920
W
Sol
Glơck
Sol
27,786
11,527
0
13,420
23,467
11,555
2,660
7,071
16,396
76,620
5,974
L
Cu Chulainn
Oden50
Cu Chulainn
15,324
2,562
0
1,895
26,204
18,470
0
12,276
11,328
35
36,387
L
Ah Puch
StingyWalrus
Ah Puch
19,930
599
0
12,556
22,089
11,381
500
5,002
15,238
96,987
0
L
Gilgamesh
T0eGobbler
Gilgamesh
19,994
3,330
0
4,911
28,680
28,845
161
8,474
17,911
823
41,268
W
Bakasura
19,854
11,342
0
7,139
23,832
27,851
665
7,561
16,271
0
34,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,504
Gold Earned
36,940
235
Minions Killed
246
8
Camps Cleared
9
1,119,599
Distance Traveled
1,124,960
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,890
645
44
2
3
379,560
1
W
Sol
12,910
646
112
6
1
329,551
2
L
Cu Chulainn
10,998
550
45
2
2
369,782
7
L
Ah Puch
14,042
702
160
8
4
382,620
1
L
Gilgamesh
11,900
595
41
2
3
372,558
3
W
Bakasura
13,704
685
79
4
4
410,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role