Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
CarryMe77
Thanatos
Level 11
God Stats
2W - 3L
1,415 SR
Queue Stats
16W - 32L
1,500 Elo+
Party 1
Atlas
Atlas
Klatschnuss
Atlas
Level 41
God Stats
1W - 4L
1,715 SR
Queue Stats
29W - 29L
1,446 Elo+
Solo
Neith
Neith
RReivenn
Neith
Level 108
God Stats
2W - 3L
1,475 SR
Queue Stats
601W - 655L
1,500 Elo+
Solo
He Bo
He Bo
像鱼king
He Bo
Level 75
God Stats
9W - 12L
1,480 SR
Queue Stats
220W - 244L
1,350 Elo+
Solo
Team Averages
Level 67
1,517 SR
1,459 Elo+

VS

Team Averages
Level 85
1,571 SR
1,530 Elo+
Xing Tian
Xing Tian
Bytza55
Xing Tian
Level 124
God Stats
1W - 0L
1,297 SR
Queue Stats
80W - 58L
1,551 Elo+
Party 2
Zhong Kui
Zhong Kui
HaZe96
Zhong Kui
Level 63
God Stats
15W - 15L
1,519 SR
Queue Stats
231W - 240L
1,371 Elo+
Solo
Ullr
Ullr
Neb11
Ullr
Level 160
God Stats
3W - 2L
1,616 SR
Queue Stats
478W - 360L
1,581 Elo+
Party 2
Hun Batz
Hun Batz
Noctis99
Hun Batz
Level 61
God Stats
6W - 4L
1,596 SR
Queue Stats
101W - 130L
1,414 Elo+
Solo
Chaac
Chaac
ToxicAfUrMum
Chaac
Level 16
God Stats
12W - 3L
1,827 SR
Queue Stats
38W - 12L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 10 / 1
6,370
425
8,989
18,786
12,260
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
CarryMe77
Thanatos
14
6 / 3 / 1
8,960
597
6,629
10,499
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 2 / 3
7,155
477
5,634
11,415
11,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
RReivenn
Neith
12
1 / 3 / 3
6,836
456
4,153
8,702
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
11
0 / 4 / 5
6,661
444
5,129
8,781
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bytza55
Xing Tian
10
0 / 3 / 6
7,085
472
5,934
10,636
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
HaZe96
Zhong Kui
13
2 / 2 / 5
8,207
547
7,601
7,816
5,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Neb11
Ullr
14
1 / 0 / 1
8,263
551
6,564
7,238
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Noctis99
Hun Batz
14
5 / 3 / 3
8,865
591
4,892
12,132
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
13 / 2 / 0
10,094
673
18,492
26,119
14,649
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
10
Kills
21
22
Deaths
10
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
10
1
0.15
W
Xing Tian
Bytza55
Xing Tian
0
3
6
1
L
Thanatos
CarryMe77
Thanatos
6
3
1
2.17
W
Zhong Kui
HaZe96
Zhong Kui
2
2
5
2.25
L
2
2
3
1.75
W
Ullr
Neb11
Ullr
1
0
1
1.5
W
Hun Batz
Noctis99
Hun Batz
5
3
3
2.17
L
Neith
RReivenn
Neith
1
3
3
0.83
W
13
2
0
6.5
L
He Bo
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,534
Damage
43,483
58,183
Taken
63,941
35,438
Mitigated
35,792
20,578
Healing
23,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,989
1,136
0
3,216
18,786
12,260
81
840
17,946
0
38,035
W
Xing Tian
Bytza55
Xing Tian
5,934
917
0
1,854
10,636
7,085
0
2,754
7,882
15,901
0
L
Thanatos
CarryMe77
Thanatos
6,629
2,544
0
8,723
10,499
4,792
0
2,905
7,594
0
45,913
W
Zhong Kui
HaZe96
Zhong Kui
7,601
986
0
2,364
7,816
5,724
792
2,019
5,797
51,193
0
L
5,634
2,585
259
3,690
11,415
11,467
0
3,528
7,887
21,632
0
W
Ullr
Neb11
Ullr
6,564
2,855
0
2,537
7,238
3,697
2,779
2,099
5,139
0
73,575
W
Hun Batz
Noctis99
Hun Batz
4,892
1,165
0
750
12,132
4,637
0
1,792
10,340
0
64,364
L
Neith
RReivenn
Neith
4,153
1,470
0
3,136
8,702
3,736
221
3,086
5,616
0
57,626
W
18,492
6,708
0
16,490
26,119
14,649
767
2,099
24,020
0
81,964
L
He Bo
5,129
546
0
1,554
8,781
3,183
29
3,162
5,605
30,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,982
Gold Earned
42,514
280
Minions Killed
478
0
Camps Cleared
0
1,328,251
Distance Traveled
1,430,243
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,370
425
42
3
0
255,116
0
W
Xing Tian
7,085
472
22
1
0
297,808
14
L
Thanatos
8,960
597
66
4
0
303,997
1
W
Zhong Kui
8,207
547
95
6
0
286,164
1
L
Atlas
7,155
477
20
1
0
267,167
2
W
Ullr
8,263
551
122
8
0
255,536
3
W
Hun Batz
8,865
591
105
7
0
307,641
3
L
Neith
6,836
456
94
6
0
244,516
5
W
Chaac
10,094
673
134
9
0
283,094
2
L
He Bo
6,661
444
58
4
0
257,455
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role