Player Matchup

Scylla
Scylla
Ario808
Scylla
Level 28
God Stats
2W - 2L
1,676 SR
Queue Stats
27W - 26L
1,408 Elo+
Party 2
Fenrir
Fenrir
BEASTLOVE
Fenrir
Level 63
God Stats
3W - 2L
1,725 SR
Queue Stats
166W - 148L
1,515 Elo+
Party 3
Kumbhakarna
Kumbhakarna
HRZ593
Kumbhakarna
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 35L
1,245 Elo+
Solo
Ao Kuang
Ao Kuang
Lorphex
Ao Kuang
Level 29
God Stats
9W - 3L
1,684 SR
Queue Stats
85W - 71L
1,518 Elo+
Party 3
Vamana
Vamana
tippsterisbad808
Vamana
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 17L
1,457 Elo+
Party 2
Team Averages
Level 40
1,617 SR
1,429 Elo+

VS

Team Averages
Level 62
1,443 SR
1,353 Elo+
Fenrir
Fenrir
EJ Blu
Fenrir
Level 5
God Stats
0W - 2L
1,298 SR
Queue Stats
3W - 11L
1,054 Elo+
Party 1
Bacchus
Bacchus
Evening Eric
Bacchus
Level 82
God Stats
1W - 2L
1,555 SR
Queue Stats
25W - 42L
1,383 Elo+
Party 1
Kuzenbo
Kuzenbo
Shoocakadoo
Kuzenbo
Level 67
God Stats
2W - 3L
1,545 SR
Queue Stats
34W - 50L
1,395 Elo+
Party 1
Artio
Artio
UsurpingTerror
Artio
Level 117
God Stats
37W - 14L
1,765 SR
Queue Stats
349W - 315L
1,505 Elo+
Solo
Amaterasu
Amaterasu
ms post
Amaterasu
Level 41
God Stats
0W - 6L
1,049 SR
Queue Stats
539W - 555L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ario808
Scylla
18
1 / 2 / 26
11,708
1,064
28,499
8,921
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
BEASTLOVE
Fenrir
18
14 / 4 / 11
14,147
1,286
32,424
18,064
10,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
HRZ593
Kumbhakarna
18
0 / 2 / 21
12,384
1,126
9,783
17,525
21,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
Lorphex
Ao Kuang
19
15 / 4 / 12
14,245
1,295
33,809
16,738
9,400
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
5 / 0 / 24
12,566
1,142
26,018
19,115
15,863
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

275

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EJ Blu
Fenrir
16
1 / 10 / 7
10,847
986
17,519
27,547
16,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Evening Eric
Bacchus
17
5 / 7 / 4
11,903
1,082
12,420
25,973
23,636
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Shoocakadoo
Kuzenbo
16
1 / 6 / 7
11,595
1,054
11,289
26,489
34,377
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
2 / 4 / 6
12,441
1,131
12,401
29,947
42,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amaterasu
ms post
Amaterasu
16
3 / 8 / 4
11,114
1,010
14,222
30,952
27,114
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
40
35
Kills
12
12
Deaths
35
94
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ario808
Scylla
1
2
26
7
W
Fenrir
BEASTLOVE
Fenrir
14
4
11
4.88
L
Fenrir
EJ Blu
Fenrir
1
10
7
0.45
L
Bacchus
Evening Eric
Bacchus
5
7
4
1
W
Kumbhakarna
HRZ593
Kumbhakarna
0
2
21
5.25
W
Ao Kuang
Lorphex
Ao Kuang
15
4
12
5.25
L
Kuzenbo
Shoocakadoo
Kuzenbo
1
6
7
0.75
L
2
4
6
1.25
L
Amaterasu
ms post
Amaterasu
3
8
4
0.63
W
5
0
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,533
Damage
67,851
80,363
Taken
140,908
61,083
Mitigated
144,520
20,972
Healing
26,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ario808
Scylla
28,499
4,028
0
133
8,921
3,666
0
5,178
3,673
52,361
0
W
Fenrir
BEASTLOVE
Fenrir
32,424
13,908
0
3,793
18,064
10,306
0
9,474
7,878
0
41,606
L
Fenrir
EJ Blu
Fenrir
17,519
6,110
0
3,086
27,547
16,744
0
14,834
12,445
0
39,940
L
Bacchus
Evening Eric
Bacchus
12,420
1,421
0
3,355
25,973
23,636
0
12,179
13,193
26,628
0
W
Kumbhakarna
HRZ593
Kumbhakarna
9,783
1,414
0
2,526
17,525
21,848
0
6,973
10,258
36,112
0
W
Ao Kuang
Lorphex
Ao Kuang
33,809
13,449
0
6,234
16,738
9,400
0
7,654
8,880
43,005
3,283
L
Kuzenbo
Shoocakadoo
Kuzenbo
11,289
3,434
0
2,735
26,489
34,377
0
13,903
12,402
25,656
0
L
12,401
1,013
4,103
10,671
29,947
42,649
0
13,636
16,061
23,883
0
L
Amaterasu
ms post
Amaterasu
14,222
7,984
338
2,215
30,952
27,114
0
16,366
14,362
0
24,470
W
26,018
13,756
1,826
6,460
19,115
15,863
0
6,831
12,036
997
33,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,050
Gold Earned
57,900
166
Minions Killed
138
8
Camps Cleared
3
1,064,890
Distance Traveled
1,107,454
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,708
1,064
59
5
1
217,432
0
W
Fenrir
14,147
1,286
19
2
1
208,669
1
L
Fenrir
10,847
986
44
4
2
209,396
1
L
Bacchus
11,903
1,082
38
3
0
209,277
0
W
Kumbhakarna
12,384
1,126
34
3
0
199,250
0
W
Ao Kuang
14,245
1,295
32
3
6
197,523
0
L
Kuzenbo
11,595
1,054
31
3
0
212,080
1
L
Artio
12,441
1,131
15
1
0
259,740
5
L
Amaterasu
11,114
1,010
10
1
1
216,961
0
W
Vamana
12,566
1,142
22
2
0
242,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role