Player Matchup

Sun Wukong
Sun Wukong
LittleSchweet
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,520 Elo+
Party 2
Discordia
Discordia
Philupia
Discordia
Level 145
God Stats
1W - 0L
1,295 SR
Queue Stats
3W - 4L
1,394 Elo+
Party 2
Cu Chulainn
Cu Chulainn
vItzNinja
Cu Chulainn
Level 75
God Stats
1W - 0L
1,914 SR
Queue Stats
1W - 2L
1,128 Elo+
Party 2
Team Averages
Level 82
1,570 SR
1,347 Elo+

VS

Team Averages
Level 94
1,507 SR
1,441 Elo+
Chaac
Chaac
DizzyyHITZ
Chaac
Level 127
God Stats
0W - 3L
1,576 SR
Queue Stats
73W - 45L
1,544 Elo+
Party 1
Kukulkan
Kukulkan
Im Mythological
Kukulkan
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 38L
1,343 Elo+
Party 1
Mulan
Mulan
Tazworldmoney
Mulan
Level 127
God Stats
3W - 7L
1,444 SR
Queue Stats
42W - 44L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LittleSchweet
Sun Wukong
18
9 / 1 / 10
13,646
718
25,684
26,141
25,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Philupia
Discordia
19
6 / 2 / 12
13,859
729
24,373
14,360
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
vItzNinja
Cu Chulainn
17
5 / 6 / 11
12,514
659
18,763
26,010
33,541
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
6 / 4 / 3
13,144
692
18,004
30,936
42,010
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
14
0 / 9 / 6
10,808
569
16,630
18,756
8,643
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 7 / 2
11,221
591
13,887
29,620
26,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
20
Kills
9
9
Deaths
20
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
6
4
3
1.88
L
Kukulkan
0
9
6
0.33
W
Sun Wukong
LittleSchweet
Sun Wukong
9
1
10
14
W
Discordia
Philupia
Discordia
6
2
12
6
L
3
7
2
0.57
W
Cu Chulainn
vItzNinja
Cu Chulainn
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,820
Damage
48,521
66,511
Taken
79,312
66,668
Mitigated
77,603
13,859
Healing
14,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
18,004
2,734
0
6,879
30,936
42,010
0
7,758
23,178
209
51,545
L
Kukulkan
16,630
1,438
0
583
18,756
8,643
0
8,538
10,218
51,534
0
W
Sun Wukong
LittleSchweet
Sun Wukong
25,684
4,511
0
9,448
26,141
25,981
1,245
7,263
18,878
0
61,946
W
Discordia
Philupia
Discordia
24,373
2,132
646
2,401
14,360
7,146
1,522
3,016
11,344
83,414
0
L
13,887
2,294
424
6,497
29,620
26,950
0
8,745
20,875
173
36,263
W
Cu Chulainn
vItzNinja
Cu Chulainn
18,763
3,232
0
1,364
26,010
33,541
258
7,429
18,581
400
38,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
35,173
236
Minions Killed
171
13
Camps Cleared
2
1,070,601
Distance Traveled
922,823
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,144
692
58
3
0
332,252
0
L
Kukulkan
10,808
569
76
4
2
265,187
0
W
Sun Wukong
13,646
718
80
4
10
381,874
2
W
Discordia
13,859
729
120
6
2
356,520
4
L
Mulan
11,221
591
37
2
0
325,384
4
W
Cu Chulainn
12,514
659
36
2
1
332,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role