Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
ABRAHAMFUENTES44
Baba Yaga
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 246L
1,537 Elo+
Party 1
Yu Huang
Yu Huang
BUDDHA520
Yu Huang
Level 156
God Stats
4W - 4L
1,580 SR
Queue Stats
417W - 438L
1,473 Elo+
Solo
Skadi
Skadi
RadarScp
Skadi
Level 65
God Stats
2W - 1L
1,837 SR
Queue Stats
33W - 28L
1,553 Elo+
Party 1
Merlin
Merlin
SammyD__451
Merlin
Level 153
God Stats
2W - 2L
1,501 SR
Queue Stats
113W - 124L
1,568 Elo+
Solo
Team Averages
Level 130
1,584 SR
1,526 Elo+

VS

Team Averages
Level 100
1,592 SR
1,519 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AnotherToaster
Ah Muzen Cab
Level 145
God Stats
9W - 3L
1,764 SR
Queue Stats
538W - 399L
1,650 Elo+
Solo
Chaac
Chaac
Dookiy
Chaac
Level 46
God Stats
5W - 4L
1,551 SR
Queue Stats
167W - 178L
1,421 Elo+
Solo
Nike
Nike
IDontDescend
Nike
Level 88
God Stats
5W - 2L
1,646 SR
Queue Stats
388W - 378L
1,518 Elo+
Solo
Cerberus
Cerberus
Joueur Stable
Cerberus
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 4 / 4
10,009
770
6,617
23,227
24,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
15
2 / 4 / 5
8,709
670
11,327
12,075
6,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yu Huang
BUDDHA520
Yu Huang
16
1 / 4 / 7
9,003
693
9,432
12,338
6,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
RadarScp
Skadi
14
1 / 8 / 4
8,445
650
11,731
15,561
7,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
16
3 / 5 / 2
9,005
693
13,645
13,600
6,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
9 / 2 / 10
10,443
803
23,431
12,924
7,401
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ah Muzen Cab
AnotherToaster
Ah Muzen Cab
20
10 / 1 / 13
11,603
893
26,132
18,639
11,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Dookiy
Chaac
18
4 / 1 / 17
10,126
779
10,112
12,281
15,281
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

15
0 / 3 / 18
9,843
757
6,852
16,812
20,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Joueur Stable
Cerberus
14
1 / 2 / 17
8,864
682
5,125
13,012
14,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
99
9
Kills
24
25
Deaths
9
22
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
4
1
W
Morgan Le Fay
 
Morgan Le Fay
9
2
10
7
L
Baba Yaga
2
4
5
1.13
W
Ah Muzen Cab
AnotherToaster
Ah Muzen Cab
10
1
13
16.5
L
Yu Huang
BUDDHA520
Yu Huang
1
4
7
1.13
W
Chaac
Dookiy
Chaac
4
1
17
12.5
W
0
3
18
3
W
Cerberus
Joueur Stable
Cerberus
1
2
17
4.75
L
Skadi
RadarScp
Skadi
1
8
4
0.38
L
Merlin
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,752
Damage
71,652
76,801
Taken
73,668
51,461
Mitigated
69,933
20,110
Healing
38,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,617
984
1,000
8,323
23,227
24,556
0
7,000
16,227
0
9,949
W
Morgan Le Fay
 
Morgan Le Fay
23,431
2,493
1,963
3,834
12,924
7,401
1,017
7,762
5,162
32,409
0
L
Baba Yaga
11,327
351
634
3,142
12,075
6,498
0
4,639
7,436
25,421
0
W
Ah Muzen Cab
AnotherToaster
Ah Muzen Cab
26,132
6,451
2,940
10,117
18,639
11,750
3,953
7,512
11,127
0
53,733
L
Yu Huang
BUDDHA520
Yu Huang
9,432
737
276
1,938
12,338
6,410
0
6,302
6,036
24,549
0
W
Chaac
Dookiy
Chaac
10,112
440
2,045
4,458
12,281
15,281
275
4,756
7,525
0
27,067
W
6,852
433
1,418
3,027
16,812
20,697
272
7,492
9,320
0
9,987
W
Cerberus
Joueur Stable
Cerberus
5,125
74
3,660
4,845
13,012
14,804
465
6,882
6,130
10,806
0
L
Skadi
RadarScp
Skadi
11,731
4,137
719
1,321
15,561
7,517
0
5,540
10,021
0
18,176
L
Merlin
13,645
849
0
2,757
13,600
6,480
44
5,075
8,525
33,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,171
Gold Earned
50,879
166
Minions Killed
149
0
Camps Cleared
0
1,160,408
Distance Traveled
1,280,842
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,009
770
14
1
0
259,136
0
W
Morgan Le Fay
10,443
803
18
1
0
230,452
0
L
Baba Yaga
8,709
670
43
3
0
242,652
1
W
Ah Muzen Cab
11,603
893
77
6
0
238,100
1
L
Yu Huang
9,003
693
38
3
0
220,774
1
W
Chaac
10,126
779
26
2
0
297,018
0
W
Nike
9,843
757
6
0
0
253,555
0
W
Cerberus
8,864
682
22
2
0
261,717
0
L
Skadi
8,445
650
21
2
0
211,223
0
L
Merlin
9,005
693
50
4
0
226,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role