Player Matchup

Nemesis
Nemesis
L3DSAVOR
Nemesis
Level 75
God Stats
4W - 5L
1,332 SR
Queue Stats
261W - 285L
1,487 Elo+
Party 1
Janus
Janus
SapphireCB
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 52L
1,376 Elo+
Party 1
Bacchus
Bacchus
rowdyleanboy9
Bacchus
Level 102
God Stats
2W - 13L
1,277 SR
Queue Stats
18W - 52L
1,233 Elo+
Solo
Team Averages
Level 81
1,369 SR
1,366 Elo+

VS

Team Averages
Level 81
1,456 SR
1,294 Elo+
Ishtar
Ishtar
Gods CRONUS
Ishtar
Level 144
God Stats
6W - 8L
1,436 SR
Queue Stats
161W - 201L
1,443 Elo+
Solo
Kukulkan
Kukulkan
MahTT69
Kukulkan
Level 15
God Stats
4W - 8L
1,419 SR
Queue Stats
4W - 9L
1,028 Elo+
Party 2
Atlas
Atlas
dante mlg pro
Atlas
Level 83
God Stats
9W - 6L
1,512 SR
Queue Stats
20W - 21L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
L3DSAVOR
Nemesis
13
1 / 5 / 1
9,232
577
10,842
17,873
10,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
12
0 / 5 / 2
8,759
547
11,597
11,821
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
14
1 / 2 / 1
8,967
560
11,176
15,817
15,250
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
4 / 2 / 5
10,393
650
10,932
13,262
7,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
MahTT69
Kukulkan
17
6 / 0 / 5
11,095
693
12,112
7,709
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 0 / 10
11,443
715
13,202
19,987
25,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
12
12
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ishtar
4
2
5
3.25
L
Nemesis
L3DSAVOR
Nemesis
1
5
1
0.3
W
Kukulkan
MahTT69
Kukulkan
6
0
5
8.5
L
Janus
0
5
2
0.2
W
2
0
10
7
L
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,615
Damage
36,246
45,511
Taken
40,958
31,171
Mitigated
37,309
6,608
Healing
4,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
10,932
4,035
0
1,594
13,262
7,257
1,521
7,492
5,770
0
41,758
L
Nemesis
L3DSAVOR
Nemesis
10,842
4,978
392
4,391
17,873
10,383
0
8,632
9,241
103
37,322
W
Kukulkan
MahTT69
Kukulkan
12,112
2,187
0
1,354
7,709
4,564
1,013
4,060
3,649
39,959
0
L
Janus
11,597
2,722
0
1,762
11,821
5,538
111
7,705
4,116
32,812
2,307
W
13,202
5,572
0
1,982
19,987
25,488
0
10,644
9,343
28,044
0
L
Bacchus
11,176
416
0
63
15,817
15,250
30
9,255
6,562
24,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,958
Gold Earned
32,931
139
Minions Killed
168
5
Camps Cleared
6
811,668
Distance Traveled
803,876
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,393
650
61
4
6
250,818
2
L
Nemesis
9,232
577
67
4
4
281,472
3
W
Kukulkan
11,095
693
74
5
0
272,767
0
L
Janus
8,759
547
42
3
0
236,112
2
W
Atlas
11,443
715
33
2
0
280,291
3
L
Bacchus
8,967
560
30
2
1
294,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role