Player Matchup

Chang'e
Chang'e
DankifiedMemes
Chang'e
Level 48
God Stats
6W - 5L
1,640 SR
Queue Stats
115W - 132L
1,449 Elo+
Solo
Chaac
Chaac
VapeNationMason
Chaac
Level 106
God Stats
23W - 9L
1,717 SR
Queue Stats
390W - 456L
1,411 Elo+
Party 2
Horus
Horus
XxxTimbTacoTown
Horus
Level 48
God Stats
76W - 78L
1,574 SR
Queue Stats
198W - 262L
1,434 Elo+
Party 2
Team Averages
Level 67
1,644 SR
1,431 Elo+

VS

Team Averages
Level 91
1,624 SR
1,424 Elo+
Arachne
Arachne
DarkSkies27
Arachne
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,483 Elo+
Solo
Bacchus
Bacchus
ReaperAries
Bacchus
Level 84
God Stats
3W - 1L
1,873 SR
Queue Stats
38W - 57L
1,292 Elo+
Party 1
Scylla
Scylla
SlinderMan432
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,553
629
8,295
10,398
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 4 / 1
8,067
672
9,732
13,607
9,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
2 / 1 / 1
8,493
708
5,136
12,217
10,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DarkSkies27
Arachne
14
4 / 1 / 3
8,958
747
13,816
13,345
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ReaperAries
Bacchus
13
1 / 0 / 6
9,186
766
6,296
10,161
12,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 3 / 2
8,492
708
10,736
7,572
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
8
8
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Arachne
DarkSkies27
Arachne
4
1
3
5.5
W
Bacchus
ReaperAries
Bacchus
1
0
6
4
W
3
3
2
1.33
L
2
4
1
0.63
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,163
Damage
30,848
36,222
Taken
31,078
23,491
Mitigated
23,583
13,548
Healing
8,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,295
1,169
1,809
2,905
10,398
4,229
0
5,764
4,384
26,593
0
W
Arachne
DarkSkies27
Arachne
13,816
8,314
0
6,938
13,345
8,439
1,267
3,216
9,863
0
36,804
W
Bacchus
ReaperAries
Bacchus
6,296
1,062
231
1,383
10,161
12,620
204
2,784
7,094
15,103
0
W
10,736
731
0
21
7,572
2,524
0
1,859
5,595
35,445
0
L
9,732
2,228
277
2,104
13,607
9,120
0
3,976
9,473
0
36,095
L
5,136
2,504
3,039
3,414
12,217
10,142
0
6,818
5,153
0
15,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,113
Gold Earned
26,636
157
Minions Killed
131
5
Camps Cleared
6
686,007
Distance Traveled
666,651
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,553
629
67
6
0
216,110
3
W
Arachne
8,958
747
65
5
4
240,183
3
W
Bacchus
9,186
766
18
2
1
233,873
0
W
Scylla
8,492
708
48
4
1
192,595
1
L
Chaac
8,067
672
61
5
3
224,092
3
L
Horus
8,493
708
29
2
2
245,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role