Player Matchup

Hercules
Hercules
ELITE LINK DJ23
Hercules
Level 123
God Stats
0W - 1L
1,255 SR
Queue Stats
24W - 25L
1,378 Elo+
Party 2
Danzaburou
Danzaburou
Smittyy99
Danzaburou
Level 28
God Stats
23W - 15L
1,487 SR
Queue Stats
25W - 29L
1,362 Elo+
Party 2
Atlas
Atlas
qNIGHTMXREp
Atlas
Level 118
God Stats
0W - 1L
1,467 SR
Queue Stats
26W - 25L
1,423 Elo+
Party 2
Team Averages
Level 90
1,403 SR
1,387 Elo+

VS

Team Averages
Level 60
1,591 SR
1,410 Elo+
Ymir
Ymir
GrimCipher86
Ymir
Level 37
God Stats
3W - 2L
1,658 SR
Queue Stats
17W - 31L
1,320 Elo+
Party 1
Hades
Hades
bigdaddy817x
Hades
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
sPoiL-
Awilix
Level 121
God Stats
56W - 33L
1,615 SR
Queue Stats
455W - 431L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 6 / 4
9,592
639
10,474
25,216
24,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Smittyy99
Danzaburou
13
3 / 7 / 3
10,452
697
16,174
16,734
6,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 6 / 2
9,888
659
12,849
22,999
22,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 13
11,170
745
13,537
16,115
19,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 2 / 9
10,691
713
17,487
16,832
10,685
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
sPoiL-
Awilix
16
12 / 2 / 7
12,121
808
22,617
15,439
7,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
6
Kills
19
19
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
6
4
0.5
W
2
2
13
4.25
L
Danzaburou
Smittyy99
Danzaburou
3
7
3
0.64
W
5
2
9
4.75
L
2
6
2
0.5
W
Awilix
sPoiL-
Awilix
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,497
Damage
53,641
64,949
Taken
48,386
53,434
Mitigated
37,475
17,761
Healing
10,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
10,474
4,772
2,097
8,463
25,216
24,053
304
11,934
13,282
0
18,903
W
13,537
1,801
0
3,617
16,115
19,507
250
3,954
12,161
27,225
0
L
Danzaburou
Smittyy99
Danzaburou
16,174
9,693
13
4,321
16,734
6,556
798
5,408
11,326
0
42,617
W
17,487
3,653
448
4,966
16,832
10,685
356
4,322
12,510
33,607
0
L
12,849
4,772
767
2,100
22,999
22,825
394
13,692
9,307
35,532
0
W
Awilix
sPoiL-
Awilix
22,617
8,370
0
1,321
15,439
7,283
1,983
4,696
10,743
0
47,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,932
Gold Earned
33,982
109
Minions Killed
127
1
Camps Cleared
4
703,383
Distance Traveled
834,090
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,592
639
24
2
1
256,039
3
W
Ymir
11,170
745
40
3
0
270,884
0
L
Danzaburou
10,452
697
49
3
0
216,424
0
W
Hades
10,691
713
34
2
0
263,860
0
L
Atlas
9,888
659
36
2
0
230,920
2
W
Awilix
12,121
808
53
4
4
299,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role