Player Matchup

Yu Huang
Yu Huang
I Eeveelution I
Yu Huang
Level 118
God Stats
0W - 1L
1,712 SR
Queue Stats
28W - 55L
1,361 Elo+
Solo
Rama
Rama
KAPkiba
Rama
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,453 Elo+
Solo
Cthulhu
Cthulhu
MinttChipp
Cthulhu
Level 82
God Stats
4W - 3L
1,543 SR
Queue Stats
286W - 293L
1,412 Elo+
Solo
Cerberus
Cerberus
SubZeroSurf
Cerberus
Level 124
God Stats
0W - 2L
1,553 SR
Queue Stats
60W - 62L
1,500 Elo+
Solo
Pele
Pele
YoDiggeDog11
Pele
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,557 Elo+
Solo
Team Averages
Level 103
1,561 SR
1,457 Elo+

VS

Team Averages
Level 112
1,561 SR
1,456 Elo+
Medusa
Medusa
AngryChefWillie
Medusa
Level 84
God Stats
10W - 8L
1,494 SR
Queue Stats
414W - 444L
1,456 Elo+
Party 1
Cerberus
Cerberus
GarrettDoesWork
Cerberus
Level 109
God Stats
5W - 3L
1,693 SR
Queue Stats
626W - 621L
1,480 Elo+
Solo
Geb
Geb
GigabyteBat
Geb
Level 135
God Stats
19W - 4L
1,619 SR
Queue Stats
841W - 873L
1,484 Elo+
Solo
Fafnir
Fafnir
badassmom11
Fafnir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 175L
1,422 Elo+
Party 1
Hou Yi
Hou Yi
tranqzz
Hou Yi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 95L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
20
3 / 4 / 10
12,320
821
20,768
16,809
9,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
KAPkiba
Rama
15
3 / 4 / 6
9,462
631
14,415
11,558
6,044
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MinttChipp
Cthulhu
19
6 / 4 / 4
10,789
719
18,660
20,246
23,278
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
SubZeroSurf
Cerberus
15
1 / 4 / 6
9,046
603
8,439
18,322
22,934
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 4 / 2
7,320
488
2,515
6,189
2,562
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 8
10,835
722
16,829
14,074
8,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
20
8 / 4 / 8
12,225
815
15,663
23,978
30,316
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 3 / 16
11,406
760
8,819
23,408
27,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
14
1 / 3 / 8
9,869
658
4,264
10,696
16,962
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
tranqzz
Hou Yi
19
8 / 2 / 9
11,592
773
19,250
17,043
10,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
69
13
Kills
20
20
Deaths
14
28
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
Cerberus
8
4
8
3
W
0
3
16
2.67
L
Yu Huang
3
4
10
2
L
Rama
KAPkiba
Rama
3
4
6
1.5
L
Cthulhu
MinttChipp
Cthulhu
6
4
4
2
L
Cerberus
SubZeroSurf
Cerberus
1
4
6
1
L
0
4
2
0.25
W
Fafnir
1
3
8
1.67
W
Hou Yi
tranqzz
Hou Yi
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,797
Damage
64,825
73,124
Taken
89,199
64,380
Mitigated
93,287
25,972
Healing
30,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,829
7,259
2,805
2,909
14,074
8,104
4,526
9,868
4,206
0
50,530
W
Cerberus
15,663
446
1,601
4,139
23,978
30,316
59
8,758
15,220
29,261
0
W
8,819
367
2,460
3,944
23,408
27,576
196
13,183
10,225
18,370
0
L
Yu Huang
20,768
1,619
746
6,073
16,809
9,562
510
7,269
9,540
55,775
0
L
Rama
KAPkiba
Rama
14,415
6,457
874
2,083
11,558
6,044
1,013
6,452
5,106
0
23,435
L
Cthulhu
MinttChipp
Cthulhu
18,660
661
1,981
7,154
20,246
23,278
235
8,183
12,063
34,624
0
L
Cerberus
SubZeroSurf
Cerberus
8,439
455
1,543
4,568
18,322
22,934
36
5,164
13,158
12,523
0
L
2,515
512
386
564
6,189
2,562
0
1,678
4,511
0
4,030
W
Fafnir
4,264
1,795
1,896
2,228
10,696
16,962
298
6,710
3,986
8,980
0
W
Hou Yi
tranqzz
Hou Yi
19,250
14,045
1,822
6,873
17,043
10,329
4,500
9,348
7,695
0
36,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,937
Gold Earned
55,927
142
Minions Killed
163
0
Camps Cleared
0
1,125,754
Distance Traveled
1,255,283
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,835
722
71
5
0
245,114
0
W
Cerberus
12,225
815
35
2
0
282,940
0
W
Geb
11,406
760
16
1
0
255,515
0
L
Yu Huang
12,320
821
80
5
0
242,571
2
L
Rama
9,462
631
19
1
0
247,874
0
L
Cthulhu
10,789
719
30
2
0
258,222
2
L
Cerberus
9,046
603
13
1
0
278,556
1
L
Pele
7,320
488
0
0
0
98,531
1
W
Fafnir
9,869
658
5
0
0
205,788
1
W
Hou Yi
11,592
773
36
2
0
265,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role