Player Matchup

Cabrakan
Cabrakan
Masters
Drewdraws14
Cabrakan
Masters
Level 159
God Stats
2W - 0L
1,645 SR
Queue Stats
87W - 32L
2,605 MMR
Party 1
Khepri
Khepri
Diamond III
ImmaculateQueso
Khepri
Diamond III
Level 155
God Stats
1W - 0L
1,889 SR
Queue Stats
96W - 44L
2,258 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond III
clutchgonzalez
Ah Muzen Cab
Diamond III
Level 159
God Stats
3W - 0L
1,988 SR
Queue Stats
98W - 46L
2,283 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,841 SR
2,382 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,646 SR
1,825 MMR
Artio
Artio
Platinum IV
Dat Boy JuJu935
Artio
Platinum IV
Level 156
God Stats
1W - 3L
1,772 SR
Queue Stats
57W - 60L
1,830 MMR
Party 2
Odin
Odin
Platinum I
Krul Tepish
Odin
Platinum I
Level 144
God Stats
3W - 4L
1,671 SR
Queue Stats
70W - 48L
2,174 MMR
Party 2
Poseidon
Poseidon
Silver III
RoyMoosthong
Poseidon
Silver III
Level 68
God Stats
1W - 2L
1,494 SR
Queue Stats
7W - 12L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Drewdraws14
Cabrakan
14
1 / 2 / 8
9,383
626
12,611
18,215
26,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 1 / 7
11,105
740
7,779
14,494
18,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
clutchgonzalez
Ah Muzen Cab
17
6 / 0 / 3
10,639
709
22,779
9,824
7,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Baba YagaAtlasYu HuangAchillesYmir

VS

Bans
GebCupidScyllaHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
9,227
615
6,418
23,753
30,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 2
8,287
552
12,739
18,163
16,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
RoyMoosthong
Poseidon
13
1 / 5 / 2
8,827
588
13,186
10,972
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
3
3
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Cabrakan
Drewdraws14
Cabrakan
1
2
8
2.5
W
2
1
7
5.5
L
1
1
2
2
L
Poseidon
RoyMoosthong
Poseidon
1
5
2
0.4
W
Ah Muzen Cab
clutchgonzalez
Ah Muzen Cab
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,169
Damage
32,343
42,533
Taken
52,888
53,125
Mitigated
51,374
15,681
Healing
11,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,418
917
2,668
4,649
23,753
30,268
0
7,119
16,041
19,220
0
W
Cabrakan
Drewdraws14
Cabrakan
12,611
1,355
0
3,848
18,215
26,835
105
8,675
8,873
29,567
0
W
7,779
995
0
5,722
14,494
18,505
96
7,154
7,054
19,403
0
L
12,739
2,293
0
3,554
18,163
16,245
0
6,371
10,909
30
20,688
L
Poseidon
RoyMoosthong
Poseidon
13,186
2,448
693
417
10,972
4,861
525
7,396
3,354
43,764
0
W
Ah Muzen Cab
clutchgonzalez
Ah Muzen Cab
22,779
9,942
0
6,111
9,824
7,785
2,393
3,996
5,776
0
70,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,127
Gold Earned
26,341
177
Minions Killed
134
8
Camps Cleared
4
815,625
Distance Traveled
749,467
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,227
615
20
1
0
240,210
2
W
Cabrakan
9,383
626
40
3
1
253,599
2
W
Khepri
11,105
740
21
1
1
275,248
0
L
Odin
8,287
552
23
2
2
286,090
3
L
Poseidon
8,827
588
91
6
2
223,167
4
W
Ah Muzen Cab
10,639
709
116
8
6
286,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role