Player Matchup

Horus
Horus
Silver IV
Tesla2Mars69
Horus
Silver IV
Level 37
God Stats
40W - 44L
1,536 SR
Queue Stats
186W - 240L
1,042 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Vinyl_Voodoo
Sylvanus
Silver IV
Level 49
God Stats
23W - 29L
1,418 SR
Queue Stats
83W - 100L
728 MMR
Party 1
Merlin
Merlin
Gold I
lMrReaper420
Merlin
Gold I
Level 117
God Stats
18W - 15L
1,423 SR
Queue Stats
159W - 183L
1,768 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 68
1,459 SR
1,180 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,563 SR
1,121 MMR
Shiva
Shiva
Gold V
BallER28000
Shiva
Gold V
Level 140
God Stats
28W - 22L
1,654 SR
Queue Stats
273W - 289L
1,382 MMR
Party 2
Izanami
Izanami
Silver IV
FalconHawke
Izanami
Silver IV
Level 160
God Stats
33W - 20L
1,487 SR
Queue Stats
184W - 194L
728 MMR
Party 2
Sol
Sol
Silver II
Qinxins
Sol
Silver II
Level 109
God Stats
3W - 4L
1,546 SR
Queue Stats
204W - 220L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
12,515
695
13,388
28,464
41,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Vinyl_Voodoo
Sylvanus
16
1 / 2 / 3
10,857
603
10,452
26,587
16,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
17
0 / 1 / 3
11,316
629
17,650
15,004
7,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CerberusAchillesAtlasBaron SamediCthulhu

VS

Bans
Ah Muzen CabYmirAresBacchusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
12,203
678
17,194
23,395
27,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
FalconHawke
Izanami
15
0 / 1 / 3
10,642
591
19,032
12,701
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
18
2 / 1 / 1
11,785
655
23,606
12,270
6,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
4
Kills
3
3
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
Izanami
FalconHawke
Izanami
0
1
3
1.5
W
Sol
2
1
1
2.5
L
3
0
1
3.5
L
Sylvanus
Vinyl_Voodoo
Sylvanus
1
2
3
1.25
L
Merlin
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,490
Damage
59,832
70,055
Taken
48,366
66,105
Mitigated
39,394
37,944
Healing
17,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,194
2,821
359
6,719
23,395
27,175
18
10,589
11,504
0
30,707
W
Izanami
FalconHawke
Izanami
19,032
16,184
342
3,925
12,701
6,164
1,406
7,184
5,015
0
58,589
W
Sol
23,606
7,086
0
6,197
12,270
6,055
1,397
8,154
3,576
65,608
0
L
13,388
6,694
5,068
8,897
28,464
41,676
96
7,855
20,038
0
29,123
L
Sylvanus
Vinyl_Voodoo
Sylvanus
10,452
1,136
9,076
14,335
26,587
16,508
98
9,561
16,417
24,895
0
L
Merlin
17,650
762
0
568
15,004
7,921
962
5,415
9,243
71,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,688
Gold Earned
34,630
217
Minions Killed
220
9
Camps Cleared
8
1,046,756
Distance Traveled
1,009,142
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,203
678
24
1
0
361,057
0
W
Izanami
10,642
591
78
4
4
301,573
0
W
Sol
11,785
655
118
7
4
346,512
1
L
Horus
12,515
695
36
2
2
387,227
1
L
Sylvanus
10,857
603
35
2
1
335,867
4
L
Merlin
11,316
629
146
8
6
323,662
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role