Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
WoofumEcho
Raijin
Level 159
God Stats
3W - 4L
1,677 SR
Queue Stats
298W - 267L
1,528 Elo+
Party 2
Horus
Horus
quacks_rule
Horus
Level 105
God Stats
14W - 7L
1,704 SR
Queue Stats
92W - 86L
1,519 Elo+
Party 2
Team Averages
Level 135
1,627 SR
1,516 Elo+

VS

Team Averages
Level 101
1,657 SR
1,494 Elo+
Zhong Kui
Zhong Kui
HoodTactics
Zhong Kui
Level 48
God Stats
1W - 1L
1,714 SR
Queue Stats
38W - 61L
1,338 Elo+
Solo
Ne Zha
Ne Zha
Im Groggy
Ne Zha
Level 127
God Stats
15W - 19L
1,607 SR
Queue Stats
68W - 68L
1,577 Elo+
Party 1
Medusa
Medusa
Mamaskye
Medusa
Level 129
God Stats
5W - 5L
1,651 SR
Queue Stats
42W - 43L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 0 / 7
9,917
763
11,241
12,942
6,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
WoofumEcho
Raijin
16
5 / 1 / 7
10,173
783
18,569
11,054
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 11
9,255
712
8,088
17,204
20,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HoodTactics
Zhong Kui
12
1 / 6 / 2
8,127
625
11,005
13,719
8,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
Im Groggy
Ne Zha
13
0 / 2 / 3
8,713
670
9,984
16,325
16,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Mamaskye
Medusa
12
2 / 6 / 1
7,927
610
12,470
13,101
5,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
3
3
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
7
9.5
L
Zhong Kui
HoodTactics
Zhong Kui
1
6
2
0.33
L
Ne Zha
Im Groggy
Ne Zha
0
2
3
0.75
L
Medusa
Mamaskye
Medusa
2
6
1
0.42
W
Raijin
WoofumEcho
Raijin
5
1
7
8.5
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,898
Damage
33,459
41,200
Taken
43,145
33,205
Mitigated
29,488
16,690
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,241
5,791
147
5,213
12,942
6,454
1,894
2,946
9,752
0
37,994
L
Zhong Kui
HoodTactics
Zhong Kui
11,005
2,239
0
2,386
13,719
8,169
39
5,712
8,007
21,757
0
L
Ne Zha
Im Groggy
Ne Zha
9,984
2,313
260
3,303
16,325
16,184
0
7,629
8,696
0
25,588
L
Medusa
Mamaskye
Medusa
12,470
4,764
0
1,436
13,101
5,135
0
5,635
7,466
0
36,543
W
Raijin
WoofumEcho
Raijin
18,569
1,873
0
850
11,054
6,117
259
2,109
8,775
60,748
0
W
8,088
4,464
3,411
7,069
17,204
20,634
244
5,698
10,998
0
13,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,345
Gold Earned
24,767
161
Minions Killed
135
8
Camps Cleared
4
698,203
Distance Traveled
632,399
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,917
763
59
5
2
233,793
2
L
Zhong Kui
8,127
625
37
3
2
189,443
3
L
Ne Zha
8,713
670
35
3
1
237,485
3
L
Medusa
7,927
610
63
5
1
205,471
3
W
Raijin
10,173
783
90
7
5
221,441
4
W
Horus
9,255
712
12
1
1
242,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role