Player Matchup

Merlin
Merlin
Equitys
Merlin
Level 123
God Stats
0W - 1L
1,391 SR
Queue Stats
73W - 66L
1,638 Elo+
Solo
Vulcan
Vulcan
ImNotAT
Vulcan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,529 Elo+
Solo
Cthulhu
Cthulhu
VeXXaLaTi0n
Cthulhu
Level 149
God Stats
0W - 2L
1,631 SR
Queue Stats
39W - 41L
1,585 Elo+
Solo
Chiron
Chiron
i am souwop
Chiron
Level 156
God Stats
3W - 4L
1,660 SR
Queue Stats
319W - 257L
1,598 Elo+
Solo
Ares
Ares
l Luv Dookie
Ares
Level 148
God Stats
6W - 6L
1,633 SR
Queue Stats
395W - 384L
1,572 Elo+
Solo
Team Averages
Level 144
1,563 SR
1,584 Elo+

VS

Team Averages
Level 139
1,618 SR
1,615 Elo+
Cernunnos
Cernunnos
CMallyy
Cernunnos
Level 115
God Stats
3W - 2L
1,671 SR
Queue Stats
48W - 49L
1,597 Elo+
Party 2
Chaac
Chaac
JoshGotD
Chaac
Level 116
God Stats
2W - 3L
1,498 SR
Queue Stats
128W - 113L
1,559 Elo+
Solo
Ymir
Ymir
Kchos
Ymir
Level 160
God Stats
6W - 0L
1,610 SR
Queue Stats
74W - 36L
1,688 Elo+
Party 1
Cerberus
Cerberus
ceraphic
Cerberus
Level 160
God Stats
9W - 3L
1,681 SR
Queue Stats
589W - 569L
1,604 Elo+
Party 2
Fenrir
Fenrir
ditogandara
Fenrir
Level 145
God Stats
6W - 2L
1,628 SR
Queue Stats
291W - 219L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Equitys
Merlin
16
2 / 3 / 3
9,006
819
10,654
9,595
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
ImNotAT
Vulcan
12
0 / 5 / 3
7,589
690
10,450
12,384
6,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
VeXXaLaTi0n
Cthulhu
15
3 / 3 / 1
8,514
774
9,036
14,581
17,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
14
0 / 3 / 2
7,680
698
13,850
12,744
6,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 2
8,998
818
7,216
16,772
24,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CMallyy
Cernunnos
17
9 / 3 / 9
9,999
909
19,914
9,351
5,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
JoshGotD
Chaac
12
1 / 1 / 8
7,764
706
8,527
8,803
10,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
Kchos
Ymir
17
4 / 2 / 12
9,331
848
6,711
14,244
15,751
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
ceraphic
Cerberus
17
2 / 2 / 14
9,897
900
14,895
25,337
19,541
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
15
3 / 2 / 14
9,241
840
9,007
11,634
11,383
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
7
Kills
19
19
Deaths
10
11
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CMallyy
Cernunnos
9
3
9
4.5
L
Merlin
Equitys
Merlin
2
3
3
1.17
L
Vulcan
ImNotAT
Vulcan
0
5
3
0.3
W
Chaac
JoshGotD
Chaac
1
1
8
5
W
Ymir
Kchos
Ymir
4
2
12
5
L
Cthulhu
VeXXaLaTi0n
Cthulhu
3
3
1
1.17
W
Cerberus
ceraphic
Cerberus
2
2
14
4.5
W
Fenrir
3
2
14
5
L
Chiron
0
3
2
0.33
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,206
Damage
59,054
66,076
Taken
69,369
60,743
Mitigated
61,705
14,028
Healing
36,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CMallyy
Cernunnos
19,914
8,607
666
1,587
9,351
5,021
1,706
5,981
3,370
0
38,921
L
Merlin
Equitys
Merlin
10,654
986
771
849
9,595
5,360
444
4,068
5,527
28,091
0
L
Vulcan
ImNotAT
Vulcan
10,450
2,538
693
1,448
12,384
6,391
262
4,977
7,407
17,789
0
W
Chaac
JoshGotD
Chaac
8,527
974
608
3,255
8,803
10,009
259
5,108
3,695
0
16,654
W
Ymir
Kchos
Ymir
6,711
1,431
1,755
2,376
14,244
15,751
16
6,249
7,995
19,183
0
L
Cthulhu
VeXXaLaTi0n
Cthulhu
9,036
1,237
1,470
2,288
14,581
17,622
370
3,955
10,626
16,411
0
W
Cerberus
ceraphic
Cerberus
14,895
595
4,999
14,092
25,337
19,541
1,090
11,924
13,413
28,298
0
W
Fenrir
9,007
3,064
3,336
4,011
11,634
11,383
1,299
8,094
3,540
383
14,325
L
Chiron
13,850
5,627
1,689
3,035
12,744
6,764
1,181
4,931
7,674
0
23,707
L
7,216
243
430
1,355
16,772
24,606
91
3,837
12,935
10,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,787
Gold Earned
46,232
109
Minions Killed
150
0
Camps Cleared
0
1,029,875
Distance Traveled
1,020,076
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,999
909
49
4
0
190,596
0
L
Merlin
9,006
819
43
4
0
176,043
0
L
Vulcan
7,589
690
22
2
0
226,715
2
W
Chaac
7,764
706
11
1
0
152,629
0
W
Ymir
9,331
848
34
3
0
211,343
3
L
Cthulhu
8,514
774
16
1
0
238,365
2
W
Cerberus
9,897
900
43
4
0
243,513
0
W
Fenrir
9,241
840
13
1
0
221,995
6
L
Chiron
7,680
698
24
2
0
199,748
0
L
Ares
8,998
818
4
0
0
189,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role