Player Matchup

Gilgamesh
Gilgamesh
DrTryHard451
Gilgamesh
Level 112
God Stats
12W - 13L
1,464 SR
Queue Stats
95W - 125L
1,392 Elo+
Party 1
Kukulkan
Kukulkan
McDoubleTake
Kukulkan
Level 127
God Stats
7W - 8L
1,487 SR
Queue Stats
55W - 60L
1,420 Elo+
Party 1
Ishtar
Ishtar
Simply2nice
Ishtar
Level 89
God Stats
3W - 2L
1,510 SR
Queue Stats
43W - 52L
1,372 Elo+
Party 1
Team Averages
Level 109
1,487 SR
1,395 Elo+

VS

Team Averages
Level 41
1,426 SR
1,053 Elo+
Sobek
Sobek
Bret Ru The Bum
Sobek
Level 45
God Stats
3W - 3L
1,521 SR
Queue Stats
4W - 25L
957 Elo+
Party 2
Tyr
Tyr
NORWAYorBUST
Tyr
Level 51
God Stats
9W - 18L
1,502 SR
Queue Stats
13W - 38L
1,175 Elo+
Party 2
Yu Huang
Yu Huang
ZLoppY
Yu Huang
Level 26
God Stats
1W - 3L
1,257 SR
Queue Stats
5W - 25L
1,027 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DrTryHard451
Gilgamesh
15
9 / 0 / 6
10,942
782
15,588
11,647
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
McDoubleTake
Kukulkan
15
7 / 1 / 8
10,662
762
17,657
7,541
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
13
0 / 4 / 11
9,150
654
7,862
9,945
4,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
8,982
642
4,159
18,157
22,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 1
9,000
643
7,160
16,935
18,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
ZLoppY
Yu Huang
12
1 / 8 / 1
8,486
606
8,904
14,328
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
5
5
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Gilgamesh
DrTryHard451
Gilgamesh
9
0
6
12
W
Kukulkan
McDoubleTake
Kukulkan
7
1
8
11
L
2
4
1
0.63
W
Ishtar
0
4
11
1.38
L
Yu Huang
ZLoppY
Yu Huang
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,107
Damage
20,223
29,133
Taken
49,420
14,329
Mitigated
46,545
4,735
Healing
4,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,159
674
0
2,094
18,157
22,380
0
6,998
10,877
17,495
0
W
Gilgamesh
DrTryHard451
Gilgamesh
15,588
5,277
514
1,386
11,647
6,565
837
5,828
5,517
0
29,476
W
Kukulkan
McDoubleTake
Kukulkan
17,657
2,168
0
654
7,541
3,569
577
3,290
4,077
39,289
0
L
7,160
1,063
0
1,274
16,935
18,534
0
6,109
10,348
0
22,547
W
Ishtar
7,862
3,110
545
1,636
9,945
4,195
1,061
3,596
6,181
0
29,743
L
Yu Huang
ZLoppY
Yu Huang
8,904
965
0
1,430
14,328
5,631
0
4,914
9,160
34,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,754
Gold Earned
26,468
123
Minions Killed
100
6
Camps Cleared
6
714,099
Distance Traveled
762,824
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,982
642
15
1
3
268,072
2
W
Gilgamesh
10,942
782
32
2
2
278,253
3
W
Kukulkan
10,662
762
48
3
3
234,847
3
L
Tyr
9,000
643
24
2
2
272,354
1
W
Ishtar
9,150
654
43
3
1
200,999
1
L
Yu Huang
8,486
606
61
4
1
222,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role