Player Matchup

Poseidon
Poseidon
Cyvro
Poseidon
Level 125
God Stats
0W - 1L
1,677 SR
Queue Stats
26W - 19L
1,598 Elo+
Party 1
Ymir
Ymir
DaRezWarrior
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,207 Elo+
Party 1
Shiva
Shiva
Oj Smoove5234
Shiva
Level 15
God Stats
3W - 3L
1,823 SR
Queue Stats
58W - 68L
1,456 Elo+
Party 1
Hun Batz
Hun Batz
StainedShortz
Hun Batz
Level 25
God Stats
0W - 1L
1,603 SR
Queue Stats
8W - 18L
1,266 Elo+
Party 1
Freya
Freya
Weeabootaku
Freya
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,558 Elo+
Party 1
Team Averages
Level 57
1,621 SR
1,417 Elo+

VS

Team Averages
Level 79
1,509 SR
1,453 Elo+
Agni
Agni
BACKWOODSELFIE
Agni
Level 20
God Stats
3W - 0L
1,812 SR
Queue Stats
22W - 14L
1,515 Elo+
Party 2
Arachne
Arachne
JiMBO32beast
Arachne
Level 141
God Stats
6W - 6L
1,309 SR
Queue Stats
155W - 147L
1,421 Elo+
Party 3
Olorun
Olorun
Lord_8thHoekage
Olorun
Level 109
God Stats
4W - 3L
1,405 SR
Queue Stats
245W - 255L
1,408 Elo+
Party 3
Awilix
Awilix
YouSmokeBHO
Awilix
Level 59
God Stats
9W - 11L
1,393 SR
Queue Stats
151W - 153L
1,440 Elo+
Party 2
Guan Yu
Guan Yu
mugiwara_golf
Guan Yu
Level 68
God Stats
4W - 4L
1,623 SR
Queue Stats
101W - 93L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cyvro
Poseidon
9
0 / 5 / 0
5,590
399
8,033
8,914
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 0
5,528
395
3,249
8,631
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 0
6,019
430
5,278
9,644
3,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hun Batz
StainedShortz
Hun Batz
9
0 / 2 / 0
5,648
403
795
11,396
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 6 / 0
5,516
394
5,749
10,397
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 2
9,459
676
8,180
6,058
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
JiMBO32beast
Arachne
12
2 / 0 / 6
7,632
545
6,685
9,253
6,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 0 / 4
7,120
509
5,310
8,941
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
12
5 / 1 / 3
7,586
542
6,572
9,680
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
13
3 / 0 / 2
7,950
568
5,145
9,365
9,486
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
21
21
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Poseidon
Cyvro
Poseidon
0
5
0
0
L
0
4
0
0
W
Arachne
JiMBO32beast
Arachne
2
0
6
5
W
4
0
4
6
L
0
4
0
0
L
Hun Batz
StainedShortz
Hun Batz
0
2
0
0
L
1
6
0
0.17
W
Awilix
5
1
3
6.5
W
Guan Yu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,104
Damage
31,892
48,982
Taken
43,297
18,570
Mitigated
27,896
10,176
Healing
15,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,180
748
0
1,088
6,058
2,711
336
2,490
3,568
77,586
0
L
Poseidon
Cyvro
Poseidon
8,033
1,498
0
1,318
8,914
2,752
0
3,869
5,045
50,125
0
L
3,249
981
0
677
8,631
4,705
0
2,574
6,057
15,653
0
W
Arachne
JiMBO32beast
Arachne
6,685
4,831
1,787
4,716
9,253
6,283
0
5,963
3,290
0
22,617
W
5,310
3,734
76
5,562
8,941
3,903
822
4,779
4,162
48,292
0
L
5,278
2,130
0
1,476
9,644
3,471
244
0
9,644
0
32,522
L
Hun Batz
StainedShortz
Hun Batz
795
136
0
4,288
11,396
3,985
0
1,136
10,260
0
33,937
L
5,749
1,637
0
2,417
10,397
3,657
183
5,911
4,486
23,937
0
W
Awilix
6,572
3,055
0
245
9,680
5,513
0
3,675
6,005
0
52,822
W
Guan Yu
5,145
803
78
2,043
9,365
9,486
0
124
9,241
0
46,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,301
Gold Earned
39,747
251
Minions Killed
412
0
Camps Cleared
0
1,217,093
Distance Traveled
1,387,952
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,459
676
127
9
0
275,724
2
L
Poseidon
5,590
399
82
6
0
231,022
2
L
Ymir
5,528
395
26
2
0
239,236
2
W
Arachne
7,632
545
35
3
0
291,849
6
W
Olorun
7,120
509
74
5
0
240,973
0
L
Shiva
6,019
430
45
3
0
261,958
0
L
Hun Batz
5,648
403
59
4
0
254,506
3
L
Freya
5,516
394
39
3
0
230,371
1
W
Awilix
7,586
542
88
6
0
324,312
1
W
Guan Yu
7,950
568
88
6
0
255,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role