Player Matchup

Achilles
Achilles
BrettyPad
Achilles
Level 21
God Stats
103W - 53L
1,606 SR
Queue Stats
144W - 124L
1,395 Elo+
Party 2
Arachne
Arachne
DirtyDooder
Arachne
Level 43
God Stats
4W - 6L
1,665 SR
Queue Stats
92W - 86L
1,405 Elo+
Party 2
Janus
Janus
TropicalTyler
Janus
Level 29
God Stats
11W - 8L
1,500 SR
Queue Stats
135W - 126L
1,369 Elo+
Party 2
Team Averages
Level 31
1,590 SR
1,390 Elo+

VS

Team Averages
Level 56
1,493 SR
1,758 Elo+
King Arthur
King Arthur
AIius
King Arthur
Level 107
God Stats
5W - 1L
1,479 SR
Queue Stats
74W - 55L
1,580 Elo+
Party 1
Nemesis
Nemesis
AltF4ForFreeWin
Nemesis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,980 Elo+
Party 1
Hades
Hades
Punz4Dayz
Hades
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BrettyPad
Achilles
14
2 / 4 / 13
11,232
702
11,891
21,038
23,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arachne
DirtyDooder
Arachne
17
8 / 4 / 7
12,246
765
20,862
20,623
15,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 7 / 8
11,601
725
18,746
12,163
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AIius
King Arthur
17
9 / 6 / 5
12,744
797
16,307
23,808
27,018
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 4 / 9
12,154
760
20,954
19,628
10,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hades
Punz4Dayz
Hades
15
1 / 6 / 8
10,614
663
10,098
16,223
9,635
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
16
Kills
15
15
Deaths
16
28
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AIius
King Arthur
9
6
5
1.92
W
5
4
9
2.38
L
Achilles
BrettyPad
Achilles
2
4
13
2.13
L
Arachne
DirtyDooder
Arachne
8
4
7
2.88
W
Hades
Punz4Dayz
Hades
1
6
8
0.83
L
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,499
Damage
47,359
53,824
Taken
59,659
43,894
Mitigated
46,933
9,084
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AIius
King Arthur
16,307
1,822
0
60
23,808
27,018
6
7,658
16,150
0
47,424
W
20,954
13,216
0
3,028
19,628
10,280
731
5,243
14,385
0
59,316
L
Achilles
BrettyPad
Achilles
11,891
2,928
0
4,534
21,038
23,234
116
3,587
17,451
0
26,913
L
Arachne
DirtyDooder
Arachne
20,862
12,432
0
4,300
20,623
15,779
1,162
3,294
17,329
0
40,807
W
Hades
Punz4Dayz
Hades
10,098
1,494
448
3,611
16,223
9,635
285
6,542
9,681
29,963
0
L
18,746
611
0
250
12,163
4,881
0
3,634
8,529
49,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,079
Gold Earned
35,512
150
Minions Killed
215
6
Camps Cleared
9
802,579
Distance Traveled
797,011
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,744
797
55
3
2
283,459
1
W
Nemesis
12,154
760
108
7
6
294,259
5
L
Achilles
11,232
702
22
1
1
256,031
4
L
Arachne
12,246
765
56
4
2
316,217
1
W
Hades
10,614
663
52
3
1
219,293
0
L
Janus
11,601
725
72
5
3
230,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role