Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Hey-Im-True
Da Ji
Level 49
God Stats
3W - 7L
1,343 SR
Queue Stats
154W - 135L
1,388 Elo+
Solo
Sylvanus
Sylvanus
Småûg
Sylvanus
Level 28
God Stats
4W - 1L
1,722 SR
Queue Stats
200W - 111L
1,709 Elo+
Party 1
Ra
Ra
joy01926
Ra
Level 43
God Stats
4W - 9L
1,189 SR
Queue Stats
59W - 69L
1,413 Elo+
Solo
Team Averages
Level 87
1,451 SR
1,502 Elo+

VS

Team Averages
Level 35
1,656 SR
1,457 Elo+
Discordia
Discordia
Jvine2006
Discordia
Level 15
God Stats
3W - 4L
1,587 SR
Queue Stats
19W - 24L
1,504 Elo+
Party 3
Neith
Neith
RegulusCWolf
Neith
Level 3
God Stats
1W - 1L
1,724 SR
Queue Stats
3W - 6L
1,655 Elo+
Party 2
Shiva
Shiva
TRC_JTCH_2530
Shiva
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 29L
1,239 Elo+
Party 2
Bacchus
Bacchus
TRC_LSCH_2530
Bacchus
Level 34
God Stats
6W - 2L
1,837 SR
Queue Stats
41W - 58L
1,296 Elo+
Party 2
Lancelot
Lancelot
i_KEATON
Lancelot
Level 100
God Stats
7W - 6L
1,632 SR
Queue Stats
140W - 127L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
6 / 0 / 4
8,587
661
11,737
4,685
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
 
Neith
12
5 / 2 / 5
7,739
595
9,335
10,153
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 4
7,228
556
5,782
8,437
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Småûg
Sylvanus
11
6 / 1 / 7
8,052
619
6,135
9,623
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 2
7,149
550
1,320
5,853
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jvine2006
Discordia
10
0 / 3 / 0
5,718
440
2,497
4,806
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
1 / 6 / 0
5,271
405
3,429
7,087
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
5,471
421
1,859
11,949
4,894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
9
0 / 4 / 2
5,830
448
4,574
12,108
10,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
i_KEATON
Lancelot
11
3 / 2 / 1
6,915
532
7,163
10,753
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
21
Kills
4
4
Deaths
21
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
6
0
4
8
W
Neith
 
Neith
5
2
5
3.75
W
3
0
4
5
L
Discordia
Jvine2006
Discordia
0
3
0
0
L
1
6
0
0.17
W
Sylvanus
Småûg
Sylvanus
6
1
7
9.5
L
0
6
1
0.08
L
Bacchus
0
4
2
0.25
L
Lancelot
i_KEATON
Lancelot
3
2
1
1.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,309
Damage
19,522
38,751
Taken
46,703
21,756
Mitigated
23,519
18,606
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
11,737
2,373
58
2,722
4,685
1,929
79
559
4,126
55,748
0
W
Neith
 
Neith
9,335
2,989
0
4,472
10,153
5,083
948
3,631
6,522
0
59,539
W
5,782
1,414
0
4,362
8,437
3,576
0
550
7,887
0
51,110
L
Discordia
Jvine2006
Discordia
2,497
125
0
330
4,806
1,699
0
1,365
3,423
36,536
0
L
3,429
1,366
0
518
7,087
2,451
51
3,189
3,860
0
21,237
W
Sylvanus
Småûg
Sylvanus
6,135
2,120
985
4,370
9,623
8,852
17
1,283
8,340
26,060
0
L
1,859
435
0
2,351
11,949
4,894
0
7,580
3,926
0
23,971
L
Bacchus
4,574
665
0
2,231
12,108
10,134
0
3,466
8,623
17,831
0
L
Lancelot
i_KEATON
Lancelot
7,163
1,377
0
250
10,753
4,341
0
2,966
7,679
0
40,525
W
1,320
258
264
1,373
5,853
2,316
408
1,048
4,805
52,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,755
Gold Earned
29,205
430
Minions Killed
227
0
Camps Cleared
0
1,201,353
Distance Traveled
1,274,137
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,587
661
105
8
0
227,104
0
W
Neith
7,739
595
98
8
0
197,618
2
W
Da Ji
7,228
556
99
8
0
295,810
4
L
Discordia
5,718
440
71
5
0
241,073
1
L
Neith
5,271
405
42
3
0
202,405
0
W
Sylvanus
8,052
619
40
3
0
207,740
1
L
Shiva
5,471
421
27
2
0
256,937
0
L
Bacchus
5,830
448
13
1
0
262,985
0
L
Lancelot
6,915
532
74
6
0
310,737
1
W
Ra
7,149
550
88
7
0
273,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role