Player Matchup

Guan Yu
Guan Yu
JadenTaylor1
Guan Yu
Level 148
God Stats
27W - 5L
1,651 SR
Queue Stats
691W - 153L
1,891 Elo+
Party 2
Baba Yaga
Baba Yaga
JayMan15
Baba Yaga
Level 123
God Stats
60W - 13L
1,881 SR
Queue Stats
324W - 91L
1,857 Elo+
Party 2
Ishtar
Ishtar
SilentGiggity
Ishtar
Level 129
God Stats
46W - 14L
1,883 SR
Queue Stats
580W - 129L
1,906 Elo+
Party 2
Team Averages
Level 133
1,805 SR
1,885 Elo+

VS

Team Averages
Level 149
1,706 SR
1,651 Elo+
Raijin
Raijin
 
Raijin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
GriffinSlayer32
Apollo
Level 153
God Stats
2W - 1L
1,916 SR
Queue Stats
242W - 150L
1,725 Elo+
Party 1
Hercules
Hercules
hookemhorns158
Hercules
Level 158
God Stats
4W - 3L
1,702 SR
Queue Stats
244W - 158L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JadenTaylor1
Guan Yu
13
4 / 2 / 9
8,088
809
8,972
12,415
14,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baba Yaga
JayMan15
Baba Yaga
12
3 / 1 / 8
7,875
788
9,373
6,253
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 7
8,433
843
17,056
9,778
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
0 / 6 / 2
6,162
616
2,053
9,486
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 1
6,730
673
4,341
12,950
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
12
1 / 2 / 1
7,067
707
6,369
19,903
17,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
2
3
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
2
0.17
L
1
5
1
0.3
W
Guan Yu
JadenTaylor1
Guan Yu
4
2
9
4.25
W
Baba Yaga
JayMan15
Baba Yaga
3
1
8
7
W
6
0
7
9.5
L
Hercules
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,401
Damage
12,763
28,446
Taken
42,339
21,080
Mitigated
23,445
13,989
Healing
5,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,053
210
0
490
9,486
1,790
0
2,865
6,366
7,248
0
L
4,341
2,871
0
640
12,950
4,587
0
3,089
9,702
0
15,717
W
Guan Yu
JadenTaylor1
Guan Yu
8,972
1,006
2,986
5,925
12,415
14,169
180
1,065
10,461
0
22,634
W
Baba Yaga
JayMan15
Baba Yaga
9,373
885
0
1,323
6,253
2,349
811
344
4,623
30,433
0
W
17,056
10,981
0
3,755
9,778
4,562
1,490
1,022
8,504
0
45,923
L
Hercules
6,369
2,208
0
4,148
19,903
17,068
0
3,419
16,117
0
20,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,396
Gold Earned
19,959
133
Minions Killed
80
7
Camps Cleared
1
612,992
Distance Traveled
410,737
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,162
616
9
1
0
85,679
1
L
Apollo
6,730
673
34
3
0
137,922
0
W
Guan Yu
8,088
809
21
2
4
216,906
2
W
Baba Yaga
7,875
788
41
4
1
201,958
2
W
Ishtar
8,433
843
71
7
2
194,128
3
L
Hercules
7,067
707
37
4
1
187,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role