Player Matchup

Lancelot
Lancelot
ErectKermit
Lancelot
Level 128
God Stats
6W - 10L
1,617 SR
Queue Stats
658W - 639L
1,534 Elo+
Party 1
He Bo
He Bo
Skunch
He Bo
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,404 Elo+
Solo
Ymir
Ymir
SpearTrucker
Ymir
Level 103
God Stats
0W - 2L
1,237 SR
Queue Stats
134W - 116L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
Trrev223
Sun Wukong
Level 137
God Stats
3W - 3L
1,733 SR
Queue Stats
288W - 268L
1,571 Elo+
Party 1
Sol
Sol
luisillo05
Sol
Level 158
God Stats
7W - 8L
1,435 SR
Queue Stats
400W - 436L
1,541 Elo+
Solo
Team Averages
Level 132
1,504 SR
1,520 Elo+

VS

Team Averages
Level 130
1,663 SR
1,581 Elo+
Merlin
Merlin
ACRAZYG3RMAN
Merlin
Level 154
God Stats
1W - 1L
1,395 SR
Queue Stats
86W - 84L
1,538 Elo+
Party 2
Geb
Geb
CaptainStone34
Geb
Level 125
God Stats
3W - 0L
1,678 SR
Queue Stats
63W - 47L
1,543 Elo+
Solo
Bellona
Bellona
MaybeAGoose
Bellona
Level 125
God Stats
6W - 1L
1,996 SR
Queue Stats
103W - 107L
1,558 Elo+
Solo
Zeus
Zeus
ohButta
Zeus
Level 121
God Stats
6W - 10L
1,635 SR
Queue Stats
355W - 325L
1,571 Elo+
Party 2
Ravana
Ravana
wobbs299
Ravana
Level 124
God Stats
2W - 0L
1,609 SR
Queue Stats
38W - 16L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ErectKermit
Lancelot
17
4 / 6 / 6
9,890
706
17,121
19,677
12,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
Skunch
He Bo
17
5 / 8 / 3
10,554
754
12,571
13,785
6,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 6 / 6
8,498
607
3,700
20,350
23,397
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Trrev223
Sun Wukong
14
1 / 6 / 6
8,209
586
11,175
21,389
17,714
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 7 / 5
10,249
732
17,363
16,809
8,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 2 / 25
11,053
790
15,972
11,155
5,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 14
9,366
669
7,060
15,876
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
MaybeAGoose
Bellona
18
4 / 4 / 21
11,146
796
13,894
19,999
26,701
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
ohButta
Zeus
18
11 / 5 / 13
11,810
844
20,541
14,054
6,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
wobbs299
Ravana
20
15 / 3 / 14
12,435
888
22,815
23,880
23,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
120
14
Kills
33
33
Deaths
16
26
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
2
25
7.75
W
0
2
14
3.5
L
Lancelot
ErectKermit
Lancelot
4
6
6
1.17
W
Bellona
MaybeAGoose
Bellona
4
4
21
3.63
L
He Bo
Skunch
He Bo
5
8
3
0.81
L
0
6
6
0.5
L
Sun Wukong
Trrev223
Sun Wukong
1
6
6
0.67
L
4
7
5
0.93
W
Zeus
ohButta
Zeus
11
5
13
3.5
W
Ravana
wobbs299
Ravana
15
3
14
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,930
Damage
80,282
92,010
Taken
84,964
68,878
Mitigated
72,432
26,814
Healing
35,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,972
1,079
1,225
2,660
11,155
5,427
2,853
5,108
5,974
48,638
0
W
7,060
379
1,435
6,387
15,876
10,228
187
5,746
9,913
12,350
0
L
Lancelot
ErectKermit
Lancelot
17,121
1,165
839
5,826
19,677
12,823
0
10,546
9,131
0
24,486
W
Bellona
MaybeAGoose
Bellona
13,894
2,033
4,003
4,517
19,999
26,701
447
8,019
11,832
0
25,053
L
He Bo
Skunch
He Bo
12,571
395
687
1,058
13,785
6,633
0
6,330
7,455
23,258
0
L
3,700
349
1,424
1,541
20,350
23,397
0
12,134
8,216
9,802
0
L
Sun Wukong
Trrev223
Sun Wukong
11,175
1,557
2,029
7,440
21,389
17,714
0
8,815
12,574
0
20,271
L
17,363
4,482
1,646
4,324
16,809
8,311
358
6,217
10,592
36,523
0
W
Zeus
ohButta
Zeus
20,541
889
453
2,633
14,054
6,478
2,252
5,781
8,049
32,020
0
W
Ravana
wobbs299
Ravana
22,815
5,162
1,815
9,956
23,880
23,598
1,240
8,980
14,664
469
36,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,400
Gold Earned
55,810
113
Minions Killed
144
0
Camps Cleared
0
1,258,017
Distance Traveled
1,289,314
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,053
790
59
4
0
275,012
2
W
Geb
9,366
669
3
0
0
203,048
1
L
Lancelot
9,890
706
12
1
0
303,084
0
W
Bellona
11,146
796
10
1
0
291,899
1
L
He Bo
10,554
754
26
2
0
218,495
0
L
Ymir
8,498
607
13
1
0
222,818
0
L
Sun Wukong
8,209
586
15
1
0
280,160
0
L
Sol
10,249
732
47
3
0
233,460
0
W
Zeus
11,810
844
32
2
0
235,745
0
W
Ravana
12,435
888
40
3
0
283,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role