Player Matchup

Hercules
Hercules
IcyMagicStudios
Hercules
Level 105
God Stats
1W - 1L
1,752 SR
Queue Stats
7W - 11L
1,381 Elo+
Party 1
Anubis
Anubis
Oni of War5156
Anubis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,470 Elo+
Party 1
Hou Yi
Hou Yi
Operator007
Hou Yi
Level 160
God Stats
81W - 89L
1,476 SR
Queue Stats
475W - 524L
1,428 Elo+
Solo
Thor
Thor
SAJonashi
Thor
Level 67
God Stats
0W - 1L
1,559 SR
Queue Stats
103W - 151L
1,356 Elo+
Party 1
Jormungandr
Jormungandr
kcjamin247
Jormungandr
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 83L
1,514 Elo+
Party 1
Team Averages
Level 125
1,557 SR
1,430 Elo+

VS

Team Averages
Level 115
1,440 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DoVi Panda
Geb
Level 108
God Stats
1W - 0L
1,745 SR
Queue Stats
10W - 5L
1,628 Elo+
Solo
Ra
Ra
NkTarragon
Ra
Level 75
God Stats
2W - 1L
1,414 SR
Queue Stats
40W - 32L
1,491 Elo+
Solo
Ne Zha
Ne Zha
Tster2626
Ne Zha
Level 135
God Stats
2W - 1L
1,243 SR
Queue Stats
47W - 61L
1,452 Elo+
Solo
Lancelot
Lancelot
joishu
Lancelot
Level 107
God Stats
4W - 12L
1,298 SR
Queue Stats
239W - 263L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 6 / 10
8,627
664
11,454
20,047
21,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 4 / 7
10,023
771
12,964
13,404
9,514
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
15
4 / 7 / 6
8,980
691
13,576
15,813
7,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thor
14
0 / 6 / 3
8,321
640
4,691
15,972
7,244
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
kcjamin247
Jormungandr
16
5 / 7 / 7
9,502
731
14,248
19,175
19,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
5 / 2 / 14
11,053
850
15,649
20,541
18,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
5 / 3 / 15
10,343
796
8,712
15,365
14,162
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

19
6 / 1 / 9
10,620
817
14,138
8,895
4,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Tster2626
Ne Zha
17
6 / 6 / 10
10,412
801
8,990
17,057
7,581
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
joishu
Lancelot
19
8 / 3 / 16
11,622
894
26,095
18,608
9,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
94
15
Kills
30
30
Deaths
15
33
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
14
6
W
5
3
15
4.17
L
Hercules
1
6
10
1
W
6
1
9
10.5
L
5
4
7
2.13
L
Hou Yi
4
7
6
1
L
Thor
0
6
3
0.25
W
Ne Zha
Tster2626
Ne Zha
6
6
10
1.83
W
Lancelot
joishu
Lancelot
8
3
16
5.33
L
Jormungandr
kcjamin247
Jormungandr
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,933
Damage
73,584
84,411
Taken
80,466
65,245
Mitigated
54,579
11,614
Healing
23,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,649
3,827
0
5,597
20,541
18,873
259
5,618
14,661
0
55,654
W
8,712
1,141
862
1,869
15,365
14,162
0
5,953
9,309
12,188
0
L
Hercules
11,454
1,660
0
3,836
20,047
21,662
324
5,850
14,197
624
19,112
W
14,138
921
3,490
4,290
8,895
4,679
516
3,234
5,476
47,095
0
L
12,964
162
0
3,930
13,404
9,514
422
2,581
10,823
37,686
0
L
Hou Yi
13,576
4,783
0
1,093
15,813
7,027
247
5,176
10,637
0
22,177
L
Thor
4,691
1,693
0
1,069
15,972
7,244
415
3,957
12,015
0
22,008
W
Ne Zha
Tster2626
Ne Zha
8,990
3,037
0
3,361
17,057
7,581
2,017
5,941
10,895
0
25,287
W
Lancelot
joishu
Lancelot
26,095
9,844
0
3,675
18,608
9,284
0
6,658
11,467
0
47,650
L
Jormungandr
kcjamin247
Jormungandr
14,248
4,382
0
1,686
19,175
19,798
0
5,286
13,889
40,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,453
Gold Earned
54,050
179
Minions Killed
244
0
Camps Cleared
0
1,158,007
Distance Traveled
1,394,283
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,053
850
80
6
0
289,006
3
W
Geb
10,343
796
9
1
0
242,549
0
L
Hercules
8,627
664
21
2
0
251,126
1
W
Ra
10,620
817
81
6
0
277,297
3
L
Anubis
10,023
771
58
4
0
221,296
2
L
Hou Yi
8,980
691
21
2
0
239,431
8
L
Thor
8,321
640
34
3
0
236,326
2
W
Ne Zha
10,412
801
19
1
0
275,281
2
W
Lancelot
11,622
894
55
4
0
310,150
0
L
Jormungandr
9,502
731
45
3
0
209,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role