Player Matchup

Baron Samedi
Baron Samedi
Beasttoeast19
Baron Samedi
Level 160
God Stats
7W - 3L
1,912 SR
Queue Stats
112W - 109L
1,518 Elo+
Party 1
Cernunnos
Cernunnos
CuChulainn12
Cernunnos
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,469 Elo+
Solo
Raijin
Raijin
Dashul
Raijin
Level 109
God Stats
0W - 2L
1,356 SR
Queue Stats
114W - 116L
1,522 Elo+
Party 1
Chiron
Chiron
Evil King
Chiron
Level 155
God Stats
3W - 1L
1,721 SR
Queue Stats
41W - 52L
1,553 Elo+
Solo
Artemis
Artemis
TheGingerWitcher
Artemis
Level 124
God Stats
2W - 1L
1,722 SR
Queue Stats
57W - 47L
1,526 Elo+
Solo
Team Averages
Level 117
1,642 SR
1,518 Elo+

VS

Team Averages
Level 138
1,580 SR
1,553 Elo+
Susano
Susano
CoCoKachow
Susano
Level 128
God Stats
9W - 6L
1,627 SR
Queue Stats
426W - 354L
1,576 Elo+
Party 2
Shiva
Shiva
Im Hatman
Shiva
Level 149
God Stats
25W - 22L
1,598 SR
Queue Stats
941W - 901L
1,552 Elo+
Party 2
Fafnir
Fafnir
PDTSunShine1718
Fafnir
Level 160
God Stats
2W - 0L
1,749 SR
Queue Stats
210W - 189L
1,596 Elo+
Party 2
Ymir
Ymir
Raunchy Pickels
Ymir
Level 159
God Stats
4W - 5L
1,424 SR
Queue Stats
459W - 422L
1,542 Elo+
Party 2
Rama
Rama
Talorstus
Rama
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beasttoeast19
Baron Samedi
15
1 / 4 / 16
9,289
664
16,962
14,323
13,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
CuChulainn12
Cernunnos
18
3 / 5 / 11
10,408
743
15,025
19,251
8,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Dashul
Raijin
16
4 / 4 / 11
9,994
714
19,412
15,036
6,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Evil King
Chiron
15
7 / 6 / 7
9,982
713
17,190
16,497
7,326
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
10 / 6 / 7
11,620
830
22,659
18,140
9,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CoCoKachow
Susano
16
4 / 8 / 16
10,433
745
16,987
18,343
9,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Im Hatman
Shiva
19
4 / 6 / 17
11,097
793
21,281
26,182
22,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
5 / 4 / 18
11,316
808
8,894
27,131
41,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 4 / 17
11,206
800
7,238
25,532
37,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
20
8 / 4 / 16
12,079
863
19,951
16,709
9,478
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
109
25
Kills
25
25
Deaths
26
52
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Beasttoeast19
Baron Samedi
1
4
16
2.25
W
Susano
CoCoKachow
Susano
4
8
16
1.5
L
Cernunnos
CuChulainn12
Cernunnos
3
5
11
1.7
L
Raijin
Dashul
Raijin
4
4
11
2.38
L
Chiron
Evil King
Chiron
7
6
7
1.75
W
Shiva
Im Hatman
Shiva
4
6
17
2.08
W
5
4
18
3.5
W
4
4
17
3.13
W
Rama
8
4
16
4
L
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,248
Damage
74,351
83,247
Taken
113,897
46,213
Mitigated
120,317
35,088
Healing
34,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Beasttoeast19
Baron Samedi
16,962
1,158
10,150
3,854
14,323
13,794
227
2,330
11,993
29,384
0
W
Susano
CoCoKachow
Susano
16,987
2,183
2,607
2,020
18,343
9,412
688
6,090
12,253
0
27,002
L
Cernunnos
CuChulainn12
Cernunnos
15,025
9,671
2,650
4,029
19,251
8,829
841
3,284
15,967
0
26,427
L
Raijin
Dashul
Raijin
19,412
1,260
1,972
2,888
15,036
6,837
205
2,501
12,535
29,714
0
L
Chiron
Evil King
Chiron
17,190
5,487
2,541
2,378
16,497
7,326
186
3,253
13,232
0
23,492
W
Shiva
Im Hatman
Shiva
21,281
789
5,540
6,381
26,182
22,713
1,936
6,406
19,776
0
39,153
W
8,894
2,716
4,176
7,853
27,131
41,643
538
9,126
18,005
16,489
0
W
7,238
653
741
1,834
25,532
37,071
307
8,360
17,172
16,655
0
W
Rama
19,951
10,328
1,645
2,013
16,709
9,478
4,916
6,392
10,317
0
48,452
L
22,659
11,460
1,438
3,188
18,140
9,427
1,045
4,752
13,388
0
42,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,293
Gold Earned
56,131
136
Minions Killed
138
0
Camps Cleared
0
1,129,148
Distance Traveled
1,194,875
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,289
664
28
2
0
221,170
3
W
Susano
10,433
745
21
2
0
234,131
0
L
Cernunnos
10,408
743
28
2
0
224,402
0
L
Raijin
9,994
714
23
2
0
240,884
0
L
Chiron
9,982
713
14
1
0
222,500
0
W
Shiva
11,097
793
34
2
0
253,087
0
W
Fafnir
11,316
808
7
1
0
233,746
3
W
Ymir
11,206
800
18
1
0
222,633
3
W
Rama
12,079
863
58
4
0
251,278
2
L
Artemis
11,620
830
43
3
0
220,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role