Player Matchup

Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BRUH Y YOU MAD
Scylla
Level 146
God Stats
64W - 54L
1,570 SR
Queue Stats
275W - 289L
1,515 Elo+
Party 1
Rama
Rama
TtvBòcasFinest
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 2L
1,719 Elo+
Party 1
Team Averages
Level 92
1,523 SR
1,578 Elo+

VS

Team Averages
Level 112
1,401 SR
1,294 Elo+
Cthulhu
Cthulhu
Fixxxer5035
Cthulhu
Level 126
God Stats
0W - 8L
1,280 SR
Queue Stats
57W - 72L
1,283 Elo+
Solo
Susano
Susano
Johnnyrico84
Susano
Level 86
God Stats
4W - 8L
1,499 SR
Queue Stats
97W - 144L
1,294 Elo+
Party 2
Ah Puch
Ah Puch
RiskySnisky
Ah Puch
Level 124
God Stats
1W - 3L
1,425 SR
Queue Stats
55W - 92L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 1 / 13
11,164
859
12,979
16,491
12,519
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 19
9,715
747
8,421
11,100
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
13 / 3 / 8
11,525
887
26,500
12,863
5,754
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fixxxer5035
Cthulhu
12
1 / 8 / 4
8,658
666
9,035
23,868
26,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
13
5 / 6 / 2
9,730
748
12,555
14,451
6,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
RiskySnisky
Ah Puch
13
1 / 8 / 6
8,976
690
8,036
15,684
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
22
Kills
7
7
Deaths
22
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
1
13
14.5
W
1
3
19
3.5
L
Cthulhu
Fixxxer5035
Cthulhu
1
8
4
0.38
L
Susano
5
6
2
1
L
Ah Puch
RiskySnisky
Ah Puch
1
8
6
0.5
W
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,900
Damage
29,626
40,454
Taken
54,003
21,956
Mitigated
38,809
13,542
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,979
2,370
0
6,062
16,491
12,519
504
6,958
9,533
0
34,050
W
8,421
718
0
4,350
11,100
3,683
362
4,233
6,867
30,586
0
L
Cthulhu
Fixxxer5035
Cthulhu
9,035
565
70
4,304
23,868
26,543
0
3,712
20,156
21,838
0
L
Susano
12,555
985
0
814
14,451
6,149
0
2,197
12,254
0
24,670
L
Ah Puch
RiskySnisky
Ah Puch
8,036
315
0
1,622
15,684
6,117
0
2,590
13,094
27,927
0
W
26,500
18,592
0
3,130
12,863
5,754
1,110
6,697
6,166
0
59,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,404
Gold Earned
27,364
165
Minions Killed
106
8
Camps Cleared
3
750,676
Distance Traveled
653,502
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,164
859
51
4
3
280,813
2
W
Scylla
9,715
747
56
4
0
252,285
1
L
Cthulhu
8,658
666
26
2
0
224,323
3
L
Susano
9,730
748
30
2
2
227,219
1
L
Ah Puch
8,976
690
50
4
1
201,960
3
W
Rama
11,525
887
58
4
5
217,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role