Player Matchup

Geb
Geb
Darrenos
Geb
Level 128
God Stats
23W - 9L
1,626 SR
Queue Stats
42W - 21L
1,642 Elo+
Party 2
Skadi
Skadi
Gregzergoni
Skadi
Level 146
God Stats
16W - 11L
1,561 SR
Queue Stats
174W - 103L
1,682 Elo+
Party 2
Lancelot
Lancelot
Khaimerica
Lancelot
Level 112
God Stats
3W - 8L
1,350 SR
Queue Stats
157W - 157L
1,555 Elo+
Solo
Janus
Janus
LordAbishai
Janus
Level 128
God Stats
13W - 8L
1,673 SR
Queue Stats
106W - 56L
1,671 Elo+
Party 2
Sun Wukong
Sun Wukong
Skizz Fizz
Sun Wukong
Level 104
God Stats
200W - 165L
1,611 SR
Queue Stats
512W - 498L
1,652 Elo+
Solo
Team Averages
Level 124
1,564 SR
1,640 Elo+

VS

Team Averages
Level 125
1,762 SR
1,663 Elo+
Awilix
Awilix
Legendoh
Awilix
Level 160
God Stats
2W - 1L
1,924 SR
Queue Stats
257W - 70L
1,833 Elo+
Party 1
He Bo
He Bo
Priest
He Bo
Level 156
God Stats
1W - 2L
1,966 SR
Queue Stats
119W - 36L
1,741 Elo+
Party 1
Vamana
Vamana
Shrunkbiscuit03
Vamana
Level 62
God Stats
2W - 0L
1,471 SR
Queue Stats
38W - 35L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
SirKnight121
Baron Samedi
Level 125
God Stats
8W - 4L
1,806 SR
Queue Stats
140W - 118L
1,629 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vStoney Maloney
Ah Muzen Cab
Level 121
God Stats
4W - 3L
1,645 SR
Queue Stats
110W - 84L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
8,721
671
10,588
14,354
17,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
5 / 5 / 3
9,839
757
11,975
18,893
7,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Khaimerica
Lancelot
15
2 / 3 / 4
8,820
678
8,557
14,691
7,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 9 / 6
9,599
738
9,363
14,648
5,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Skizz Fizz
Sun Wukong
16
1 / 6 / 5
9,000
692
10,432
21,519
17,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Legendoh
Awilix
19
12 / 5 / 9
11,103
854
19,993
16,449
8,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Priest
He Bo
17
6 / 6 / 7
9,864
759
17,981
14,966
6,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 1 / 10
8,823
679
6,583
11,773
9,336
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
SirKnight121
Baron Samedi
18
4 / 0 / 10
9,941
765
10,370
11,824
6,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
vStoney Maloney
Ah Muzen Cab
18
5 / 0 / 7
10,633
818
20,217
13,707
7,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
12
Kills
27
27
Deaths
12
25
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
L
5
5
3
1.3
L
Lancelot
Khaimerica
Lancelot
2
3
4
1.33
W
Awilix
Legendoh
Awilix
12
5
9
3.3
L
2
9
6
0.56
W
He Bo
Priest
He Bo
6
6
7
1.58
W
0
1
10
5
W
Baron Samedi
SirKnight121
Baron Samedi
4
0
10
9
L
Sun Wukong
Skizz Fizz
Sun Wukong
1
6
5
0.58
W
Ah Muzen Cab
vStoney Maloney
Ah Muzen Cab
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,915
Damage
75,144
84,105
Taken
68,719
56,090
Mitigated
38,258
11,376
Healing
22,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,588
489
197
150
14,354
17,800
0
4,135
10,219
18,294
0
L
11,975
4,554
0
3,528
18,893
7,930
0
5,968
12,925
0
33,995
L
Lancelot
Khaimerica
Lancelot
8,557
1,618
0
2,147
14,691
7,165
0
4,160
10,531
0
23,300
W
Awilix
Legendoh
Awilix
19,993
7,053
0
2,542
16,449
8,417
0
4,554
11,895
0
36,866
L
9,363
688
0
250
14,648
5,822
737
4,562
10,086
30,686
0
W
He Bo
Priest
He Bo
17,981
273
94
3,017
14,966
6,908
225
2,462
12,504
34,604
0
W
6,583
1,745
0
3,152
11,773
9,336
0
3,878
7,895
41
16,480
W
Baron Samedi
SirKnight121
Baron Samedi
10,370
1,116
3,099
5,750
11,824
6,572
0
3,303
8,521
40,645
0
L
Sun Wukong
Skizz Fizz
Sun Wukong
10,432
1,749
0
5,104
21,519
17,373
0
9,567
11,952
0
40,366
W
Ah Muzen Cab
vStoney Maloney
Ah Muzen Cab
20,217
9,680
0
5,256
13,707
7,025
1,594
5,754
7,953
0
63,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,979
Gold Earned
50,364
231
Minions Killed
266
0
Camps Cleared
0
1,284,114
Distance Traveled
1,397,571
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,721
671
21
2
0
257,955
0
L
Skadi
9,839
757
48
4
0
237,533
2
L
Lancelot
8,820
678
38
3
0
289,313
5
W
Awilix
11,103
854
33
3
0
278,752
1
L
Janus
9,599
738
63
5
0
242,452
0
W
He Bo
9,864
759
47
4
0
264,322
1
W
Vamana
8,823
679
20
2
0
290,890
2
W
Baron Samedi
9,941
765
74
6
0
282,927
0
L
Sun Wukong
9,000
692
61
5
0
256,861
1
W
Ah Muzen Cab
10,633
818
92
7
0
280,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role