Player Matchup

Hera
Hera
GaminwIeshia
Hera
Level 68
God Stats
21W - 23L
1,500 SR
Queue Stats
218W - 209L
1,518 Elo+
Party 2
Baron Samedi
Baron Samedi
IMABEASTMANE
Baron Samedi
Level 129
God Stats
32W - 16L
1,561 SR
Queue Stats
490W - 530L
1,438 Elo+
Solo
Atlas
Atlas
Ninja Zoar
Atlas
Level 156
God Stats
1W - 3L
1,217 SR
Queue Stats
17W - 20L
1,434 Elo+
Solo
Izanami
Izanami
Noahbalboa20000
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
llSimball
Tsukuyomi
Level 147
God Stats
52W - 44L
1,499 SR
Queue Stats
311W - 311L
1,475 Elo+
Party 2
Team Averages
Level 114
1,455 SR
1,485 Elo+

VS

Team Averages
Level 122
1,600 SR
1,429 Elo+
Susano
Susano
DroppenDeuces
Susano
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,365 Elo+
Solo
King Arthur
King Arthur
HugzThePorcupine
King Arthur
Level 125
God Stats
12W - 17L
1,556 SR
Queue Stats
51W - 59L
1,448 Elo+
Party 1
Mulan
Mulan
QuatreSandrock
Mulan
Level 128
God Stats
2W - 0L
1,791 SR
Queue Stats
49W - 61L
1,432 Elo+
Party 1
Hades
Hades
Violanze
Hades
Level 89
God Stats
15W - 18L
1,554 SR
Queue Stats
49W - 53L
1,451 Elo+
Party 1
Scylla
Scylla
YurWRSTnitemare
Scylla
Level 122
God Stats
4W - 1L
1,599 SR
Queue Stats
47W - 48L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 8
10,273
1,027
11,694
7,334
3,389
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
IMABEASTMANE
Baron Samedi
16
1 / 2 / 6
10,495
1,050
9,065
7,433
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
16
3 / 2 / 4
11,938
1,194
13,291
18,969
15,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 0 / 1
9,044
904
2,248
3,182
1,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
llSimball
Tsukuyomi
16
5 / 6 / 3
11,307
1,131
11,418
13,407
6,212
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

233

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,781
1,078
10,604
9,439
4,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
HugzThePorcupine
King Arthur
16
1 / 2 / 9
10,469
1,047
11,038
18,548
13,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 2 / 6
10,346
1,035
4,920
11,179
10,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
Violanze
Hades
16
2 / 1 / 3
10,637
1,064
6,699
8,237
6,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 5
11,570
1,157
14,304
5,565
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
9
Kills
11
11
Deaths
9
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
0
1
8
4
W
King Arthur
HugzThePorcupine
King Arthur
1
2
9
2.75
L
Baron Samedi
IMABEASTMANE
Baron Samedi
1
2
6
2
L
Atlas
3
2
4
2.5
L
0
0
1
0.5
W
1
2
6
2
W
Hades
Violanze
Hades
2
1
3
3.5
W
5
2
5
3.75
L
Tsukuyomi
llSimball
Tsukuyomi
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,716
Damage
47,565
50,325
Taken
52,968
30,780
Mitigated
36,098
5,630
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,604
2,186
309
1,820
9,439
4,098
0
6,058
3,381
0
30,260
L
11,694
4,098
0
70
7,334
3,389
0
3,845
3,363
30,663
0
W
King Arthur
HugzThePorcupine
King Arthur
11,038
1,450
457
5,374
18,548
13,024
0
12,591
5,957
0
23,330
L
Baron Samedi
IMABEASTMANE
Baron Samedi
9,065
489
1,754
1,344
7,433
4,827
0
1,783
5,583
33,415
0
L
Atlas
13,291
3,358
0
989
18,969
15,161
0
7,711
10,650
27,506
0
L
2,248
1,776
0
420
3,182
1,191
0
1,266
1,819
0
8,427
W
4,920
978
282
1,352
11,179
10,277
0
5,964
5,215
0
16,356
W
Hades
Violanze
Hades
6,699
562
161
2,349
8,237
6,233
0
5,460
2,777
28,940
0
W
14,304
598
383
370
5,565
2,466
0
4,019
1,546
34,436
0
L
Tsukuyomi
llSimball
Tsukuyomi
11,418
2,062
259
794
13,407
6,212
0
5,782
7,391
42
24,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,057
Gold Earned
53,803
192
Minions Killed
207
5
Camps Cleared
11
846,809
Distance Traveled
1,055,951
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,781
1,078
41
4
1
202,885
0
L
Hera
10,273
1,027
45
5
1
185,089
1
W
King Arthur
10,469
1,047
22
2
0
224,494
0
L
Baron Samedi
10,495
1,050
81
8
1
188,379
1
L
Atlas
11,938
1,194
20
2
1
198,304
0
L
Izanami
9,044
904
29
3
1
63,177
0
W
Mulan
10,346
1,035
22
2
7
212,360
3
W
Hades
10,637
1,064
56
6
2
198,589
0
W
Scylla
11,570
1,157
66
7
1
217,623
0
L
Tsukuyomi
11,307
1,131
17
2
1
211,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role