Player Matchup

Cthulhu
Cthulhu
Deadlypotato331
Cthulhu
Level 29
God Stats
4W - 11L
1,500 SR
Queue Stats
120W - 143L
1,343 Elo+
Party 3
Ishtar
Ishtar
GameNight5810
Ishtar
Level 8
God Stats
0W - 2L
1,253 SR
Queue Stats
23W - 36L
1,200 Elo+
Party 3
Serqet
Serqet
MourningWheat84
Serqet
Level 42
God Stats
1W - 3L
1,347 SR
Queue Stats
14W - 26L
1,299 Elo+
Party 3
Merlin
Merlin
acrownand3nails
Merlin
Level 124
God Stats
2W - 4L
1,096 SR
Queue Stats
225W - 255L
1,352 Elo+
Party 3
Baron Samedi
Baron Samedi
tygamer4
Baron Samedi
Level 102
God Stats
5W - 2L
1,551 SR
Queue Stats
293W - 283L
1,404 Elo+
Party 3
Team Averages
Level 61
1,350 SR
1,319 Elo+

VS

Team Averages
Level 84
1,430 SR
1,371 Elo+
Sun Wukong
Sun Wukong
ChupaMisNut
Sun Wukong
Level 89
God Stats
36W - 46L
1,431 SR
Queue Stats
461W - 469L
1,345 Elo+
Solo
Discordia
Discordia
ElephantMoo2
Discordia
Level 88
God Stats
5W - 11L
1,198 SR
Queue Stats
221W - 252L
1,342 Elo+
Party 1
Olorun
Olorun
MagickRamblesII
Olorun
Level 27
God Stats
32W - 50L
1,425 SR
Queue Stats
45W - 81L
1,351 Elo+
Party 2
Kali
Kali
MayonakaKarasu
Kali
Level 86
God Stats
2W - 1L
1,569 SR
Queue Stats
84W - 95L
1,404 Elo+
Party 2
Horus
Horus
theadvanced21
Horus
Level 129
God Stats
12W - 11L
1,528 SR
Queue Stats
245W - 283L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,852
428
6,105
12,574
8,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 4 / 1
6,259
391
4,383
9,376
3,352
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
6,001
375
3,280
10,386
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 2 / 0
6,727
420
6,521
9,598
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
tygamer4
Baron Samedi
11
1 / 2 / 1
7,198
450
10,559
15,372
15,864
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChupaMisNut
Sun Wukong
15
4 / 0 / 2
9,332
583
5,708
10,758
7,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
ElephantMoo2
Discordia
14
4 / 0 / 2
8,430
527
7,630
9,789
4,443
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 4
7,381
461
4,864
9,077
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 1 / 5
8,698
544
8,939
13,524
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 3
8,299
519
12,060
14,445
14,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
17
17
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChupaMisNut
Sun Wukong
4
0
2
5
L
0
6
0
0
W
Discordia
ElephantMoo2
Discordia
4
0
2
5
L
1
4
1
0.38
W
1
1
4
3
W
5
1
5
7.5
L
0
3
0
0
L
0
2
0
0
W
3
0
3
4.5
L
Baron Samedi
tygamer4
Baron Samedi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,848
Damage
39,201
57,306
Taken
57,593
35,303
Mitigated
35,712
14,026
Healing
28,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChupaMisNut
Sun Wukong
5,708
1,574
0
8,179
10,758
7,196
938
4,224
5,904
0
61,630
L
6,105
1,262
0
0
12,574
8,379
112
1,232
10,912
40,292
0
W
Discordia
ElephantMoo2
Discordia
7,630
1,104
0
4,519
9,789
4,443
1,134
5,780
3,225
63,489
0
L
4,383
2,980
0
773
9,376
3,352
184
1,330
8,046
0
23,286
W
4,864
1,592
241
4,679
9,077
3,845
1,841
3,784
5,293
49,884
0
W
8,939
4,552
0
3,674
13,524
5,764
31
1,944
11,346
0
64,905
L
3,280
687
0
2,432
10,386
4,030
57
1,376
8,981
0
30,439
L
6,521
609
115
2,808
9,598
3,678
734
3,950
5,648
56,549
0
W
12,060
5,890
1,272
5,757
14,445
14,464
0
6,141
7,870
0
38,370
L
Baron Samedi
tygamer4
Baron Samedi
10,559
2,140
1,538
6,360
15,372
15,864
0
4,606
10,766
37,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,037
Gold Earned
42,140
295
Minions Killed
454
0
Camps Cleared
0
1,360,842
Distance Traveled
1,472,153
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,332
583
132
8
0
296,290
4
L
Cthulhu
6,852
428
74
5
0
256,168
0
W
Discordia
8,430
527
105
7
0
247,034
1
L
Ishtar
6,259
391
47
3
0
263,154
1
W
Olorun
7,381
461
95
6
0
281,321
0
W
Kali
8,698
544
89
6
0
364,669
2
L
Serqet
6,001
375
57
4
0
327,535
2
L
Merlin
6,727
420
80
5
0
241,762
8
W
Horus
8,299
519
33
2
0
282,839
1
L
Baron Samedi
7,198
450
37
2
0
272,223
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role