Player Matchup

King Arthur
King Arthur
AdanRam
King Arthur
Level 95
God Stats
8W - 4L
1,620 SR
Queue Stats
285W - 210L
1,625 Elo+
Solo
Poseidon
Poseidon
I Skill Dutchs
Poseidon
Level 160
God Stats
5W - 7L
1,526 SR
Queue Stats
171W - 192L
1,541 Elo+
Solo
Fenrir
Fenrir
LaMigua
Fenrir
Level 129
God Stats
1W - 2L
1,297 SR
Queue Stats
165W - 158L
1,629 Elo+
Party 2
Charybdis
Charybdis
MrGarrett27
Charybdis
Level 79
God Stats
1W - 4L
1,282 SR
Queue Stats
145W - 141L
1,632 Elo+
Party 2
Anhur
Anhur
TestesNBreasties
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 106
1,445 SR
1,585 Elo+

VS

Team Averages
Level 148
1,520 SR
1,528 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DarkKoslovWolf
Ah Puch
Level 157
God Stats
1W - 0L
1,301 SR
Queue Stats
12W - 9L
1,633 Elo+
Party 1
Tiamat
Tiamat
Trew_MOAB
Tiamat
Level 129
God Stats
5W - 7L
1,558 SR
Queue Stats
207W - 215L
1,566 Elo+
Solo
Bellona
Bellona
saadolf
Bellona
Level 146
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 2L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdanRam
King Arthur
15
4 / 5 / 4
8,785
799
6,920
11,749
16,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poseidon
16
3 / 4 / 6
8,724
793
7,508
6,894
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
LaMigua
Fenrir
12
0 / 4 / 7
6,827
621
4,722
10,162
7,787
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
MrGarrett27
Charybdis
14
1 / 5 / 4
7,357
669
5,825
9,570
4,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 6 / 5
7,633
694
6,871
11,207
4,598
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 4 / 10
10,103
918
8,211
12,252
12,979
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
 
He Bo
14
5 / 3 / 8
8,602
782
11,212
10,340
4,398
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 1 / 15
9,672
879
14,155
10,445
5,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tiamat
Trew_MOAB
Tiamat
17
4 / 1 / 13
9,519
865
9,497
9,425
7,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
saadolf
Bellona
14
2 / 3 / 9
8,571
779
3,850
14,961
22,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
10
Kills
23
24
Deaths
12
26
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
4
10
3.25
W
He Bo
 
He Bo
5
3
8
3
L
King Arthur
AdanRam
King Arthur
4
5
4
1.2
W
4
1
15
11.5
L
Poseidon
3
4
6
1.5
L
Fenrir
LaMigua
Fenrir
0
4
7
0.88
L
Charybdis
MrGarrett27
Charybdis
1
5
4
0.6
L
2
6
5
0.75
W
Tiamat
Trew_MOAB
Tiamat
4
1
13
10.5
W
Bellona
saadolf
Bellona
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,846
Damage
46,925
49,582
Taken
57,423
35,754
Mitigated
51,977
6,603
Healing
19,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,211
891
1,393
1,122
12,252
12,979
417
1,739
10,513
411
10,543
W
He Bo
 
He Bo
11,212
358
1,744
2,122
10,340
4,398
981
2,012
8,328
16,217
0
L
King Arthur
AdanRam
King Arthur
6,920
518
654
1,151
11,749
16,149
0
7,874
3,849
0
14,894
W
14,155
829
869
4,972
10,445
5,362
1,285
1,180
9,265
34,398
0
L
Poseidon
7,508
640
0
414
6,894
2,860
0
5,241
1,473
27,816
0
L
Fenrir
LaMigua
Fenrir
4,722
953
92
850
10,162
7,787
0
6,893
3,003
0
6,479
L
Charybdis
MrGarrett27
Charybdis
5,825
3,289
819
1,124
9,570
4,360
0
6,336
3,116
0
12,910
L
6,871
2,071
417
1,082
11,207
4,598
0
8,163
2,808
0
10,670
W
Tiamat
Trew_MOAB
Tiamat
9,497
180
794
1,997
9,425
7,195
836
506
8,919
25,991
0
W
Bellona
saadolf
Bellona
3,850
299
1,747
2,809
14,961
22,043
911
2,071
12,890
58
7,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,326
Gold Earned
46,467
120
Minions Killed
121
0
Camps Cleared
0
938,077
Distance Traveled
1,067,421
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,103
918
5
0
0
213,912
1
W
He Bo
8,602
782
19
2
0
199,448
2
L
King Arthur
8,785
799
15
1
0
179,436
1
W
Ah Puch
9,672
879
44
4
0
217,871
0
L
Poseidon
8,724
793
40
4
0
190,257
2
L
Fenrir
6,827
621
6
1
0
203,701
0
L
Charybdis
7,357
669
32
3
0
193,319
0
L
Anhur
7,633
694
27
2
0
171,364
3
W
Tiamat
9,519
865
42
4
0
213,346
0
W
Bellona
8,571
779
11
1
0
222,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role