Player Matchup

Thoth
Thoth
FriendlyMooch
Thoth
Level 120
God Stats
2W - 5L
1,492 SR
Queue Stats
136W - 129L
1,518 Elo+
Party 3
Charybdis
Charybdis
SkippyDingleDing
Charybdis
Level 38
God Stats
3W - 2L
1,742 SR
Queue Stats
64W - 86L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
WhoDat11
Ne Zha
Level 129
God Stats
4W - 8L
1,367 SR
Queue Stats
170W - 151L
1,572 Elo+
Party 3
Ravana
Ravana
italiacube
Ravana
Level 29
God Stats
2W - 2L
1,421 SR
Queue Stats
62W - 64L
1,509 Elo+
Party 3
Horus
Horus
peso488
Horus
Level 84
God Stats
7W - 14L
1,461 SR
Queue Stats
87W - 108L
1,483 Elo+
Party 1
Team Averages
Level 80
1,497 SR
1,508 Elo+

VS

Team Averages
Level 97
1,623 SR
1,569 Elo+
Kumbhakarna
Kumbhakarna
CadeBarnes89
Kumbhakarna
Level 110
God Stats
30W - 34L
1,504 SR
Queue Stats
289W - 319L
1,373 Elo+
Solo
Artio
Artio
Locket77
Artio
Level 47
God Stats
3W - 2L
1,442 SR
Queue Stats
11W - 5L
1,577 Elo+
Party 2
Freya
Freya
Smurfylippon
Freya
Level 80
God Stats
6W - 5L
1,708 SR
Queue Stats
56W - 50L
1,648 Elo+
Party 2
Hun Batz
Hun Batz
hubiopp
Hun Batz
Level 122
God Stats
8W - 4L
1,715 SR
Queue Stats
162W - 152L
1,646 Elo+
Party 2
Osiris
Osiris
wTRoyaLz
Osiris
Level 125
God Stats
6W - 2L
1,748 SR
Queue Stats
113W - 99L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 3
11,840
455
23,733
14,698
5,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
16
0 / 5 / 4
10,637
409
13,208
19,284
9,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
WhoDat11
Ne Zha
20
5 / 4 / 3
12,746
490
18,755
25,128
14,637
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ravana
italiacube
Ravana
17
1 / 9 / 1
10,710
412
5,288
22,379
17,097
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
peso488
Horus
15
0 / 4 / 4
10,581
407
8,100
27,503
34,004
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CadeBarnes89
Kumbhakarna
20
3 / 0 / 8
13,263
510
7,015
20,833
11,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
Locket77
Artio
18
0 / 1 / 12
12,121
466
5,322
17,011
21,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 3 / 5
14,417
555
22,271
20,795
10,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
hubiopp
Hun Batz
20
5 / 3 / 7
13,969
537
18,397
26,115
11,562
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
wTRoyaLz
Osiris
20
9 / 1 / 7
15,435
594
26,683
27,734
34,834
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
8
Kills
25
25
Deaths
8
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
CadeBarnes89
Kumbhakarna
3
0
8
7
L
2
3
3
1.17
W
Artio
Locket77
Artio
0
1
12
6
L
Charybdis
0
5
4
0.4
W
8
3
5
3.5
L
Ne Zha
WhoDat11
Ne Zha
5
4
3
1.63
W
Hun Batz
hubiopp
Hun Batz
5
3
7
2.83
L
Ravana
italiacube
Ravana
1
9
1
0.17
L
Horus
peso488
Horus
0
4
4
0.5
W
Osiris
wTRoyaLz
Osiris
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,084
Damage
79,688
108,992
Taken
112,488
80,952
Mitigated
90,027
37,941
Healing
54,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
CadeBarnes89
Kumbhakarna
7,015
651
0
7,862
20,833
11,764
882
7,271
13,562
101,512
0
L
23,733
1,392
0
500
14,698
5,987
0
3,028
11,610
113,739
0
W
Artio
Locket77
Artio
5,322
1,375
1,033
5,619
17,011
21,447
508
4,170
12,841
24,379
0
L
Charybdis
13,208
6,593
0
5,068
19,284
9,227
0
9,766
8,860
0
93,354
W
22,271
6,249
0
13,234
20,795
10,420
1,278
2,368
18,427
130,354
0
L
Ne Zha
WhoDat11
Ne Zha
18,755
4,087
0
11,188
25,128
14,637
0
4,867
20,165
0
132,786
W
Hun Batz
hubiopp
Hun Batz
18,397
7,265
0
11,518
26,115
11,562
1,354
5,610
20,505
0
164,989
L
Ravana
italiacube
Ravana
5,288
971
0
4,644
22,379
17,097
0
1,954
20,407
0
69,852
L
Horus
peso488
Horus
8,100
3,497
4,106
12,435
27,503
34,004
0
13,493
13,342
0
34,116
W
Osiris
wTRoyaLz
Osiris
26,683
10,817
0
14,831
27,734
34,834
2,119
5,415
22,319
0
139,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,514
Gold Earned
69,205
644
Minions Killed
785
0
Camps Cleared
0
2,417,124
Distance Traveled
2,663,513
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
13,263
510
173
7
0
543,756
1
L
Thoth
11,840
455
171
7
0
490,218
7
W
Artio
12,121
466
41
2
0
511,700
0
L
Charybdis
10,637
409
143
6
0
432,916
2
W
Freya
14,417
555
191
7
0
478,424
4
L
Ne Zha
12,746
490
170
7
0
568,532
7
W
Hun Batz
13,969
537
187
7
0
596,588
4
L
Ravana
10,710
412
112
4
0
442,882
4
L
Horus
10,581
407
48
2
0
482,576
4
W
Osiris
15,435
594
193
7
0
533,045
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role