Player Matchup

Ymir
Ymir
BusyPopcorn3077
Ymir
Level 39
God Stats
1W - 3L
1,390 SR
Queue Stats
194W - 194L
1,484 Elo+
Party 3
Eset
Eset
DanteDMCMDG
Eset
Level 148
God Stats
0W - 2L
1,528 SR
Queue Stats
84W - 112L
1,470 Elo+
Party 2
Amaterasu
Amaterasu
El isaacG935
Amaterasu
Level 58
God Stats
5W - 3L
1,500 SR
Queue Stats
136W - 133L
1,348 Elo+
Party 3
Skadi
Skadi
MrMurderNote
Skadi
Level 69
God Stats
1W - 5L
1,624 SR
Queue Stats
26W - 49L
1,347 Elo+
Party 2
Mercury
Mercury
RYUSHORYUKENBUSA
Mercury
Level 105
God Stats
2W - 2L
1,646 SR
Queue Stats
32W - 55L
1,380 Elo+
Party 2
Team Averages
Level 84
1,538 SR
1,406 Elo+

VS

Team Averages
Level 72
1,553 SR
1,470 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Commander_Squid4
Ullr
Level 76
God Stats
1W - 0L
1,902 SR
Queue Stats
5W - 2L
1,551 Elo+
Party 1
Loki
Loki
Fatigue_Gamer
Loki
Level 87
God Stats
3W - 2L
1,596 SR
Queue Stats
28W - 27L
1,478 Elo+
Party 1
Scylla
Scylla
TTV JESTER9834
Scylla
Level 81
God Stats
3W - 1L
1,582 SR
Queue Stats
14W - 11L
1,415 Elo+
Solo
Nike
Nike
kurozuk
Nike
Level 60
God Stats
3W - 4L
1,183 SR
Queue Stats
72W - 80L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,648
425
5,191
14,771
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 5 / 1
8,669
482
9,420
13,126
5,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
El isaacG935
Amaterasu
14
1 / 3 / 1
8,355
464
7,724
19,405
13,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 5 / 0
8,315
462
9,000
11,700
4,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 4 / 2
8,645
480
8,320
15,347
6,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
6 / 0 / 4
9,060
503
11,303
14,820
9,378
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 3 / 6
8,540
474
6,998
10,945
4,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 1 / 4
9,271
515
11,197
14,893
6,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 1 / 4
9,093
505
12,524
11,918
4,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
kurozuk
Nike
15
4 / 3 / 1
9,822
546
11,577
14,635
7,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
8
Kills
17
18
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
0
4
8
L
0
1
2
1
W
0
3
6
1
L
2
5
1
0.5
L
Amaterasu
El isaacG935
Amaterasu
1
3
1
0.5
W
5
1
4
7
L
2
5
0
0.4
L
3
4
2
1
W
2
1
4
4
W
Nike
kurozuk
Nike
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,655
Damage
53,599
74,349
Taken
67,211
43,616
Mitigated
32,883
18,993
Healing
18,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,303
3,392
0
4,520
14,820
9,378
611
5,457
9,363
0
46,617
L
5,191
908
0
4,796
14,771
12,555
27
4,368
10,403
32,916
0
W
6,998
3,152
0
370
10,945
4,706
2,656
2,746
8,199
0
71,003
L
9,420
536
621
2,927
13,126
5,664
0
4,057
9,069
69,909
0
L
Amaterasu
El isaacG935
Amaterasu
7,724
2,945
0
6,870
19,405
13,935
0
1,330
18,075
0
60,659
W
11,197
3,707
0
6,376
14,893
6,373
0
2,635
12,258
0
64,669
L
9,000
5,211
0
3,039
11,700
4,532
1,425
0
11,700
0
63,349
L
8,320
3,514
0
740
15,347
6,930
0
2,769
12,578
0
71,428
W
12,524
1,128
0
3,382
11,918
4,897
0
3,617
8,301
72,773
0
W
Nike
kurozuk
Nike
11,577
3,397
0
3,469
14,635
7,529
150
862
13,773
0
74,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,632
Gold Earned
45,786
506
Minions Killed
504
0
Camps Cleared
0
1,651,284
Distance Traveled
1,728,963
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,060
503
63
4
0
384,335
5
L
Ymir
7,648
425
43
2
0
334,201
5
W
Ullr
8,540
474
102
6
0
287,579
4
L
Eset
8,669
482
128
7
0
295,426
8
L
Amaterasu
8,355
464
101
6
0
338,811
1
W
Loki
9,271
515
95
5
0
392,191
1
L
Skadi
8,315
462
122
7
0
301,464
2
L
Mercury
8,645
480
112
6
0
381,382
4
W
Scylla
9,093
505
116
6
0
315,523
2
W
Nike
9,822
546
128
7
0
349,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role