Player Matchup

Jormungandr
Jormungandr
ArmoKing
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 54L
1,517 Elo+
Solo
Bellona
Bellona
HellzBellzxoxo
Bellona
Level 41
God Stats
2W - 2L
1,713 SR
Queue Stats
109W - 158L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MilkCartonKid
Morgan Le Fay
Level 120
God Stats
1W - 2L
1,421 SR
Queue Stats
277W - 278L
1,479 Elo+
Solo
Raijin
Raijin
MinttChipp
Raijin
Level 82
God Stats
3W - 3L
1,485 SR
Queue Stats
286W - 293L
1,443 Elo+
Solo
Discordia
Discordia
minironaldo
Discordia
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 144L
1,460 Elo+
Solo
Team Averages
Level 93
1,524 SR
1,462 Elo+

VS

Team Averages
Level 124
1,444 SR
1,494 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BlackCobra3000
Odin
Level 146
God Stats
6W - 5L
1,405 SR
Queue Stats
294W - 330L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sir Tizy
Tsukuyomi
Level 94
God Stats
2W - 1L
1,440 SR
Queue Stats
89W - 70L
1,538 Elo+
Solo
Khepri
Khepri
Spanglycheddar
Khepri
Level 115
God Stats
1W - 0L
1,373 SR
Queue Stats
51W - 56L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
dominomf
Kuzenbo
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 196L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArmoKing
Jormungandr
15
1 / 5 / 5
8,722
727
5,899
17,062
15,680
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 8 / 4
9,057
755
8,912
17,357
16,215
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
MilkCartonKid
Morgan Le Fay
15
1 / 5 / 4
8,641
720
14,079
13,610
6,500
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Raijin
MinttChipp
Raijin
16
5 / 5 / 5
9,882
824
11,694
11,705
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
minironaldo
Discordia
15
1 / 5 / 4
8,296
691
12,655
10,872
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
6 / 2 / 16
9,635
803
16,226
10,032
7,232
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
6 / 2 / 17
9,084
757
8,051
11,809
17,050
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
Sir Tizy
Tsukuyomi
17
9 / 3 / 15
10,445
870
21,615
13,345
8,849
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 3 / 23
9,042
754
6,896
16,062
23,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Kuzenbo
dominomf
Kuzenbo
16
7 / 3 / 16
9,812
818
9,625
17,765
37,590
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
115
10
Kills
28
28
Deaths
13
22
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
2
16
7
L
Jormungandr
ArmoKing
Jormungandr
1
5
5
0.7
W
6
2
17
7.25
L
2
8
4
0.5
L
Morgan Le Fay
MilkCartonKid
Morgan Le Fay
1
5
4
0.6
L
Raijin
MinttChipp
Raijin
5
5
5
1.5
W
Tsukuyomi
Sir Tizy
Tsukuyomi
9
3
15
5.5
W
0
3
23
3.83
W
Kuzenbo
dominomf
Kuzenbo
7
3
16
5
L
Discordia
minironaldo
Discordia
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,239
Damage
62,413
70,606
Taken
69,013
48,322
Mitigated
94,534
16,712
Healing
29,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
16,226
6,639
1,335
493
10,032
7,232
673
6,828
3,053
0
32,981
L
Jormungandr
ArmoKing
Jormungandr
5,899
1,583
1,106
2,369
17,062
15,680
0
2,979
13,914
23,212
0
W
8,051
1,426
2,771
2,220
11,809
17,050
0
7,449
4,148
0
11,804
L
8,912
1,998
1,253
1,430
17,357
16,215
0
2,968
14,180
0
14,888
L
Morgan Le Fay
MilkCartonKid
Morgan Le Fay
14,079
1,578
1,095
2,941
13,610
6,500
580
3,859
9,621
23,164
0
L
Raijin
MinttChipp
Raijin
11,694
708
251
2,445
11,705
5,037
441
3,395
8,208
23,116
0
W
Tsukuyomi
Sir Tizy
Tsukuyomi
21,615
4,710
2,202
3,633
13,345
8,849
261
9,426
3,734
0
37,063
W
6,896
621
4,372
4,602
16,062
23,813
0
9,102
6,572
13,925
0
W
Kuzenbo
dominomf
Kuzenbo
9,625
2,922
2,910
4,942
17,765
37,590
559
10,299
7,179
17,805
0
L
Discordia
minironaldo
Discordia
12,655
304
1,627
2,195
10,872
4,890
623
3,320
7,429
23,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,598
Gold Earned
48,018
135
Minions Killed
114
0
Camps Cleared
0
1,040,567
Distance Traveled
1,184,193
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,635
803
35
3
0
211,209
0
L
Jormungandr
8,722
727
38
3
0
223,420
1
W
Odin
9,084
757
16
1
0
252,056
1
L
Bellona
9,057
755
11
1
0
242,524
0
L
Morgan Le Fay
8,641
720
25
2
0
210,526
1
L
Raijin
9,882
824
40
3
0
182,601
1
W
Tsukuyomi
10,445
870
32
3
0
249,296
0
W
Khepri
9,042
754
15
1
0
235,592
0
W
Kuzenbo
9,812
818
16
1
0
236,040
1
L
Discordia
8,296
691
21
2
0
181,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role