Player Matchup

Artio
Artio
Diamond II
CHUCK NORRIS XR
Artio
Diamond II
Level 160
God Stats
14W - 6L
1,665 SR
Queue Stats
32W - 19L
2,471 MMR
Solo
Sol
Sol
Gold IV
Elijаh
Sol
Gold IV
Level 160
God Stats
10W - 1L
2,055 SR
Queue Stats
22W - 2L
2,120 MMR
Party 1
Anhur
Anhur
Gold V
MeatyPariah
Anhur
Gold V
Level 125
God Stats
1W - 0L
1,276 SR
Queue Stats
22W - 2L
2,113 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,665 SR
2,235 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 70
1,535 SR
1,495 MMR
Hun Batz
Hun Batz
Bronze II
Cainsy31
Hun Batz
Bronze II
Level 64
God Stats
1W - 6L
1,504 SR
Queue Stats
13W - 26L
1,495 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze II
Ph03n1x--22
Ah Muzen Cab
Bronze II
Level 61
God Stats
4W - 5L
1,470 SR
Queue Stats
13W - 26L
1,495 MMR
Party 2
Ymir
Ymir
Silver III
The_Haughton
Ymir
Silver III
Level 86
God Stats
0W - 1L
1,631 SR
Queue Stats
13W - 26L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 10
9,729
811
6,553
16,260
19,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
15
6 / 2 / 5
9,588
799
24,100
17,891
7,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 3 / 6
9,597
800
13,931
16,396
12,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Baron SamediAtlasThothCabrakanAchilles

VS

Bans
ScyllaGebChaacAresGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cainsy31
Hun Batz
11
0 / 5 / 5
7,328
611
11,159
17,675
12,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Ph03n1x--22
Ah Muzen Cab
12
3 / 3 / 2
8,164
680
11,028
14,429
7,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 3
8,507
709
5,622
19,839
21,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
5
5
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
Hun Batz
Cainsy31
Hun Batz
0
5
5
0.5
W
Sol
6
2
5
4.25
W
4
3
6
2.33
L
Ah Muzen Cab
Ph03n1x--22
Ah Muzen Cab
3
3
2
1.33
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,584
Damage
27,809
50,547
Taken
51,943
39,916
Mitigated
40,564
23,479
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,553
515
2,714
6,188
16,260
19,549
0
2,221
14,039
21,774
0
L
Hun Batz
Cainsy31
Hun Batz
11,159
2,524
0
500
17,675
12,101
0
10,046
7,629
0
27,996
W
Sol
24,100
13,119
0
9,697
17,891
7,816
3,053
1,929
15,962
67,162
0
W
13,931
8,229
1,188
3,692
16,396
12,551
261
2,286
14,110
273
23,575
L
Ah Muzen Cab
Ph03n1x--22
Ah Muzen Cab
11,028
5,007
0
2,657
14,429
7,054
0
10,227
4,202
0
33,350
L
5,622
1,814
2,144
3,103
19,839
21,409
0
10,803
9,036
11,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,914
Gold Earned
23,999
144
Minions Killed
92
9
Camps Cleared
1
619,905
Distance Traveled
617,203
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,729
811
23
2
2
242,962
4
L
Hun Batz
7,328
611
50
4
0
206,631
1
W
Sol
9,588
799
102
9
4
191,468
1
W
Anhur
9,597
800
19
2
3
185,475
0
L
Ah Muzen Cab
8,164
680
34
3
1
223,994
2
L
Ymir
8,507
709
8
1
0
186,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role