Player Matchup

Da Ji
Da Ji
ChiefJ3
Da Ji
Level 49
God Stats
3W - 0L
1,752 SR
Queue Stats
97W - 117L
1,386 Elo+
Solo
Atlas
Atlas
FoshyTakashi
Atlas
Level 109
God Stats
1W - 1L
1,407 SR
Queue Stats
37W - 45L
1,347 Elo+
Party 1
Sol
Sol
GowAAA
Sol
Level 23
God Stats
1W - 1L
1,250 SR
Queue Stats
16W - 18L
1,388 Elo+
Party 3
Lancelot
Lancelot
LimpWizkid
Lancelot
Level 44
God Stats
4W - 1L
1,672 SR
Queue Stats
42W - 32L
1,515 Elo+
Party 3
Osiris
Osiris
froggysrfun
Osiris
Level 124
God Stats
2W - 1L
1,547 SR
Queue Stats
37W - 43L
1,347 Elo+
Party 1
Team Averages
Level 70
1,525 SR
1,397 Elo+

VS

Team Averages
Level 42
1,421 SR
1,339 Elo+
Chernobog
Chernobog
MinorFinder
Chernobog
Level 35
God Stats
1W - 3L
1,419 SR
Queue Stats
47W - 61L
1,280 Elo+
Party 2
Ymir
Ymir
Poodaaaa
Ymir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 107L
1,444 Elo+
Party 4
Bellona
Bellona
SilverSheep4833
Bellona
Level 29
God Stats
2W - 4L
1,185 SR
Queue Stats
19W - 29L
1,309 Elo+
Party 2
Fenrir
Fenrir
bougyman69
Fenrir
Level 45
God Stats
5W - 7L
1,500 SR
Queue Stats
98W - 123L
1,330 Elo+
Solo
Hades
Hades
ttvHeimsDemise
Hades
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,333 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ChiefJ3
Da Ji
7
0 / 3 / 1
4,431
492
832
6,487
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 1 / 0
4,385
487
4,081
4,661
2,027
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
GowAAA
Sol
9
3 / 1 / 2
5,795
644
4,876
5,193
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
LimpWizkid
Lancelot
8
1 / 0 / 0
4,677
520
1,870
4,860
2,042
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
6
1 / 4 / 1
4,655
517
2,569
9,697
4,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
MinorFinder
Chernobog
8
1 / 2 / 3
4,826
536
4,508
6,333
1,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
7
1 / 0 / 2
4,992
555
636
4,318
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 0
3,939
438
2,158
4,385
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
bougyman69
Fenrir
9
4 / 3 / 1
5,562
618
4,272
7,200
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 1
4,373
486
1,953
4,701
2,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
6
9
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
ChiefJ3
Da Ji
0
3
1
0.17
W
1
1
0
1
W
Sol
GowAAA
Sol
3
1
2
4
W
Lancelot
LimpWizkid
Lancelot
1
0
0
1
L
Chernobog
MinorFinder
Chernobog
1
2
3
1.25
L
Ymir
1
0
2
2
L
0
0
0
0
L
Fenrir
bougyman69
Fenrir
4
3
1
1.5
W
Osiris
1
4
1
0.38
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,228
Damage
13,527
30,898
Taken
26,937
12,182
Mitigated
12,265
8,063
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
ChiefJ3
Da Ji
832
258
0
1,236
6,487
2,094
496
0
6,487
0
16,114
W
4,081
1,570
0
659
4,661
2,027
0
174
4,487
19,373
0
W
Sol
GowAAA
Sol
4,876
2,118
0
2,267
5,193
1,977
902
1,953
3,240
23,858
4,377
W
Lancelot
LimpWizkid
Lancelot
1,870
828
0
1,470
4,860
2,042
566
0
4,860
0
16,826
L
Chernobog
MinorFinder
Chernobog
4,508
3,132
0
1,836
6,333
1,985
0
2,929
3,404
0
25,366
L
Ymir
636
362
0
1,118
4,318
2,193
0
959
3,359
16,647
0
L
2,158
1,086
0
2,337
4,385
2,765
115
0
4,385
0
13,669
L
Fenrir
bougyman69
Fenrir
4,272
2,398
0
2,608
7,200
2,866
0
1,985
5,215
0
27,154
W
Osiris
2,569
1,358
738
1,693
9,697
4,042
0
462
9,235
0
10,928
L
1,953
497
34
1,504
4,701
2,456
0
2,437
2,264
14,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,943
Gold Earned
23,692
166
Minions Killed
162
0
Camps Cleared
0
813,006
Distance Traveled
730,689
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,431
492
36
4
0
169,473
0
W
Atlas
4,385
487
33
4
0
171,269
1
W
Sol
5,795
644
49
5
0
145,528
2
W
Lancelot
4,677
520
30
3
0
165,810
3
L
Chernobog
4,826
536
42
5
0
169,654
1
L
Ymir
4,992
555
34
4
0
156,985
1
L
Bellona
3,939
438
17
2
0
101,613
1
L
Fenrir
5,562
618
48
5
0
177,620
0
W
Osiris
4,655
517
18
2
0
160,926
2
L
Hades
4,373
486
21
2
0
124,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role