Player Matchup

Chaac
Chaac
Anikero
Chaac
Level 109
God Stats
1W - 1L
1,491 SR
Queue Stats
145W - 123L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
Turt1eNerd
Nu Wa
Level 117
God Stats
15W - 5L
1,603 SR
Queue Stats
179W - 130L
1,650 Elo+
Party 1
Sobek
Sobek
aliendoggie
Sobek
Level 128
God Stats
2W - 1L
1,497 SR
Queue Stats
155W - 106L
1,644 Elo+
Party 1
Neith
Neith
amicuteorno
Neith
Level 29
God Stats
8W - 6L
1,733 SR
Queue Stats
234W - 171L
1,611 Elo+
Party 1
Hun Batz
Hun Batz
assaultmainbtw
Hun Batz
Level 27
God Stats
3W - 0L
1,771 SR
Queue Stats
114W - 57L
1,676 Elo+
Party 1
Team Averages
Level 82
1,619 SR
1,633 Elo+

VS

Team Averages
Level 21
1,508 SR
1,526 Elo+
Chernobog
Chernobog
 
Chernobog
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Birdsdown
Thanatos
Level 27
God Stats
2W - 1L
1,766 SR
Queue Stats
102W - 66L
1,598 Elo+
Solo
Kuzenbo
Kuzenbo
LTROLOLOLOL
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,498 Elo+
Solo
Arachne
Arachne
SackHanglow
Arachne
Level 18
God Stats
0W - 2L
1,284 SR
Queue Stats
12W - 21L
1,383 Elo+
Solo
Raijin
Raijin
hotrocket123
Raijin
Level 28
God Stats
1W - 2L
1,491 SR
Queue Stats
131W - 91L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Anikero
Chaac
17
4 / 2 / 8
9,282
844
10,623
14,076
13,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
3 / 2 / 7
8,897
809
9,910
6,183
2,789
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 2 / 7
9,722
884
8,150
24,671
21,543
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 2 / 9
8,268
752
10,175
9,103
4,034
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
13
2 / 4 / 6
8,301
755
9,730
12,408
11,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
0 / 2 / 8
7,780
707
9,766
10,863
5,928
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
Birdsdown
Thanatos
14
4 / 6 / 6
8,384
762
10,713
18,073
17,893
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
LTROLOLOLOL
Kuzenbo
5
0 / 0 / 0
5,648
513
0
674
482
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
SackHanglow
Arachne
15
1 / 3 / 4
8,309
755
6,800
12,531
12,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
18
7 / 4 / 1
9,403
855
18,317
11,268
6,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
15
Kills
12
12
Deaths
15
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
2
8
2
W
Chaac
Anikero
Chaac
4
2
8
4
L
Thanatos
Birdsdown
Thanatos
4
6
6
1.17
L
Kuzenbo
LTROLOLOLOL
Kuzenbo
0
0
0
0
L
Arachne
SackHanglow
Arachne
1
3
4
1
W
Nu Wa
3
2
7
3.25
W
5
2
7
4.25
W
1
2
9
2.75
W
Hun Batz
2
4
6
1.25
L
Raijin
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,588
Damage
45,596
66,441
Taken
53,409
52,794
Mitigated
42,823
30,619
Healing
16,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
9,766
4,735
605
917
10,863
5,928
0
3,360
7,503
0
27,499
W
Chaac
Anikero
Chaac
10,623
1,714
1,691
3,159
14,076
13,329
89
4,060
10,016
0
24,162
L
Thanatos
Birdsdown
Thanatos
10,713
1,282
1,034
5,883
18,073
17,893
0
6,390
11,683
246
16,574
L
Kuzenbo
LTROLOLOLOL
Kuzenbo
0
0
0
0
674
482
0
674
0
0
0
L
Arachne
SackHanglow
Arachne
6,800
5,657
1,982
3,249
12,531
12,287
0
4,379
8,152
0
14,851
W
Nu Wa
9,910
2,740
898
1,281
6,183
2,789
13
2,502
3,681
24,417
0
W
8,150
458
95
12,032
24,671
21,543
451
5,110
19,561
18,096
0
W
10,175
3,190
4,975
3,706
9,103
4,034
1,130
3,004
6,099
0
23,906
W
Hun Batz
9,730
1,051
1,718
1,064
12,408
11,099
0
3,887
8,521
0
17,680
L
Raijin
18,317
2,017
396
2,119
11,268
6,233
0
3,257
8,011
38,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,470
Gold Earned
39,524
135
Minions Killed
99
0
Camps Cleared
0
994,018
Distance Traveled
738,512
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,780
707
39
4
0
190,155
0
W
Chaac
9,282
844
27
2
0
206,118
1
L
Thanatos
8,384
762
5
0
0
180,858
1
L
Kuzenbo
5,648
513
0
0
0
0
0
L
Arachne
8,309
755
13
1
0
201,535
0
W
Nu Wa
8,897
809
42
4
0
189,181
2
W
Sobek
9,722
884
19
2
0
223,897
0
W
Neith
8,268
752
26
2
0
165,818
0
W
Hun Batz
8,301
755
21
2
0
209,004
0
L
Raijin
9,403
855
42
4
0
165,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role