Player Matchup

Horus
Horus
ImJustCraZy00
Horus
Level 66
God Stats
4W - 2L
1,294 SR
Queue Stats
174W - 205L
1,400 Elo+
Party 2
Khepri
Khepri
Preston1920
Khepri
Level 59
God Stats
5W - 8L
1,434 SR
Queue Stats
146W - 166L
1,398 Elo+
Party 2
Fenrir
Fenrir
StNevano
Fenrir
Level 81
God Stats
4W - 7L
1,304 SR
Queue Stats
319W - 378L
1,387 Elo+
Party 2
Nu Wa
Nu Wa
firedaddy
Nu Wa
Level 35
God Stats
4W - 8L
1,450 SR
Queue Stats
137W - 171L
1,329 Elo+
Party 2
Apollo
Apollo
texxer0711
Apollo
Level 36
God Stats
5W - 2L
1,579 SR
Queue Stats
8W - 7L
1,541 Elo+
Solo
Team Averages
Level 55
1,412 SR
1,411 Elo+

VS

Team Averages
Level 36
1,487 SR
1,384 Elo+
Hercules
Hercules
Darkclaw123
Hercules
Level 59
God Stats
5W - 4L
1,441 SR
Queue Stats
62W - 52L
1,451 Elo+
Party 1
Bakasura
Bakasura
FragTherapy
Bakasura
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,215 Elo+
Solo
Zeus
Zeus
Horrorcrow
Zeus
Level 59
God Stats
3W - 2L
1,525 SR
Queue Stats
103W - 97L
1,459 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ratnarok727
Kumbhakarna
Level 17
God Stats
2W - 4L
1,451 SR
Queue Stats
20W - 26L
1,389 Elo+
Party 1
Neith
Neith
pizzagn_21314
Neith
Level 11
God Stats
2W - 1L
1,518 SR
Queue Stats
9W - 14L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 2
10,762
566
9,553
15,582
15,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
13
1 / 3 / 5
8,960
472
3,271
13,139
15,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
StNevano
Fenrir
14
3 / 4 / 2
8,925
470
7,012
17,108
9,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
firedaddy
Nu Wa
13
1 / 3 / 4
8,491
447
9,471
9,825
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
texxer0711
Apollo
13
1 / 2 / 0
8,115
427
6,902
9,004
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Darkclaw123
Hercules
17
5 / 0 / 1
11,605
611
11,879
12,142
13,637
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
FragTherapy
Bakasura
18
6 / 2 / 5
11,446
602
13,759
21,568
12,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 3 / 4
9,521
501
12,251
8,915
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Ratnarok727
Kumbhakarna
12
0 / 1 / 4
8,793
463
2,789
11,177
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
0 / 3 / 2
8,266
435
3,579
8,507
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
9
Kills
14
14
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
Darkclaw123
Hercules
5
0
1
5.5
W
Bakasura
FragTherapy
Bakasura
6
2
5
4.25
W
3
3
4
1.67
L
3
2
2
2
L
Khepri
1
3
5
1.17
W
Kumbhakarna
Ratnarok727
Kumbhakarna
0
1
4
2
L
Fenrir
StNevano
Fenrir
3
4
2
1
L
Nu Wa
firedaddy
Nu Wa
1
3
4
1
W
0
3
2
0.33
L
Apollo
texxer0711
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,209
Damage
44,257
64,658
Taken
62,309
49,082
Mitigated
42,717
17,435
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Darkclaw123
Hercules
11,879
3,597
0
4,218
12,142
13,637
0
1,350
10,326
0
86,580
W
Bakasura
FragTherapy
Bakasura
13,759
9,126
0
4,584
21,568
12,244
1,206
4,040
17,349
0
110,805
W
12,251
1,512
0
1,448
8,915
3,890
1,187
1,712
7,075
56,664
0
L
9,553
3,434
1,185
7,427
15,582
15,400
459
974
14,435
0
87,338
L
Khepri
3,271
731
0
1,767
13,139
15,576
270
4,604
7,710
26,728
0
W
Kumbhakarna
Ratnarok727
Kumbhakarna
2,789
307
166
2,975
11,177
9,110
49
3,247
7,886
22,924
0
L
Fenrir
StNevano
Fenrir
7,012
1,630
0
2,520
17,108
9,380
203
3,755
12,770
0
72,513
L
Nu Wa
firedaddy
Nu Wa
9,471
2,614
0
1,431
9,825
4,883
468
2,789
6,522
69,047
0
W
3,579
705
0
1,421
8,507
3,836
1,154
2,393
6,070
0
41,497
L
Apollo
texxer0711
Apollo
6,902
3,627
0
3,105
9,004
3,843
838
2,772
6,146
0
70,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,253
Gold Earned
49,631
570
Minions Killed
552
0
Camps Cleared
0
1,644,346
Distance Traveled
1,900,238
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,605
611
168
9
0
364,839
7
W
Bakasura
11,446
602
157
8
0
439,927
4
W
Zeus
9,521
501
96
5
0
356,101
4
L
Horus
10,762
566
174
9
0
392,278
2
L
Khepri
8,960
472
30
2
0
319,361
5
W
Kumbhakarna
8,793
463
47
2
0
391,237
5
L
Fenrir
8,925
470
108
6
0
369,395
4
L
Nu Wa
8,491
447
135
7
0
304,472
2
W
Neith
8,266
435
84
4
0
348,134
0
L
Apollo
8,115
427
123
6
0
258,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role