Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
AndyCheech
Chronos
Level 109
God Stats
10W - 8L
1,472 SR
Queue Stats
258W - 331L
1,368 Elo+
Party 2
Medusa
Medusa
LittleRed0513
Medusa
Level 46
God Stats
14W - 32L
1,330 SR
Queue Stats
33W - 49L
1,284 Elo+
Party 2
Chaac
Chaac
jigalingswinger2
Chaac
Level 126
God Stats
2W - 1L
1,737 SR
Queue Stats
58W - 58L
1,428 Elo+
Solo
Ganesha
Ganesha
the_clappers_
Ganesha
Level 86
God Stats
49W - 78L
1,404 SR
Queue Stats
173W - 258L
1,348 Elo+
Party 2
Team Averages
Level 82
1,489 SR
1,386 Elo+

VS

Team Averages
Level 69
1,652 SR
1,439 Elo+
Bellona
Bellona
Blaarrgghh6969
Bellona
Level 119
God Stats
9W - 4L
1,709 SR
Queue Stats
33W - 30L
1,387 Elo+
Solo
Skadi
Skadi
DT Kade
Skadi
Level 86
God Stats
4W - 6L
1,416 SR
Queue Stats
312W - 324L
1,449 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Doctor Dank5918
Morgan Le Fay
Level 82
God Stats
10W - 3L
1,706 SR
Queue Stats
99W - 105L
1,426 Elo+
Party 1
Atlas
Atlas
WalleyedMoss169
Atlas
Level 11
God Stats
3W - 2L
1,793 SR
Queue Stats
4W - 4L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
darkstar937
Gilgamesh
Level 49
God Stats
29W - 20L
1,634 SR
Queue Stats
150W - 172L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 3 / 0
4,576
458
3,269
8,567
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
AndyCheech
Chronos
10
1 / 2 / 0
5,991
599
3,005
8,533
3,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 3 / 0
4,558
456
3,009
6,531
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,328
533
3,815
6,896
4,907
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
8
0 / 3 / 1
5,336
534
2,199
8,022
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,165
617
4,352
7,482
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
DT Kade
Skadi
9
2 / 0 / 4
5,245
525
6,152
5,716
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
Doctor Dank5918
Morgan Le Fay
10
3 / 1 / 1
5,792
579
8,922
7,104
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 0 / 4
5,575
558
1,770
4,463
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
darkstar937
Gilgamesh
9
4 / 0 / 1
5,508
551
2,955
5,476
2,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
3
0
0
L
Chronos
AndyCheech
Chronos
1
2
0
0.5
W
1
0
0
1
W
Skadi
DT Kade
Skadi
2
0
4
4
W
Morgan Le Fay
Doctor Dank5918
Morgan Le Fay
3
1
1
3.5
L
0
3
0
0
W
2
0
4
4
W
Gilgamesh
darkstar937
Gilgamesh
4
0
1
4.5
L
0
1
0
0
L
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,297
Damage
24,151
38,549
Taken
30,241
17,124
Mitigated
15,973
10,087
Healing
11,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,269
1,748
0
522
8,567
2,712
0
2,632
5,935
0
22,824
L
Chronos
AndyCheech
Chronos
3,005
513
606
3,267
8,533
3,185
1,026
5,036
3,497
39,689
0
W
4,352
2,293
0
4,262
7,482
6,498
0
0
7,482
0
37,679
W
Skadi
DT Kade
Skadi
6,152
2,921
0
3,197
5,716
1,808
588
656
5,060
0
33,424
W
Morgan Le Fay
Doctor Dank5918
Morgan Le Fay
8,922
1,613
38
1,464
7,104
2,866
0
1,907
5,197
37,422
0
L
3,009
1,161
0
1,128
6,531
2,227
26
720
5,811
0
25,728
W
1,770
982
0
810
4,463
2,308
378
620
3,843
13,328
0
W
Gilgamesh
darkstar937
Gilgamesh
2,955
934
122
1,392
5,476
2,493
0
2,021
3,455
0
20,783
L
3,815
1,251
0
2,448
6,896
4,907
0
0
6,896
0
32,130
L
Ganesha
2,199
164
156
1,960
8,022
4,093
264
2,304
5,718
18,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,789
Gold Earned
28,285
227
Minions Killed
216
0
Camps Cleared
0
925,904
Distance Traveled
939,130
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,576
458
36
4
0
209,630
5
L
Chronos
5,991
599
75
8
0
171,122
1
W
Bellona
6,165
617
78
8
0
217,412
2
W
Skadi
5,245
525
45
5
0
171,134
1
W
Morgan Le Fay
5,792
579
51
5
0
162,351
0
L
Medusa
4,558
456
46
5
0
177,712
0
W
Atlas
5,575
558
11
1
0
163,011
0
W
Gilgamesh
5,508
551
31
3
0
225,222
0
L
Chaac
5,328
533
58
6
0
186,736
3
L
Ganesha
5,336
534
12
1
0
180,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role