Player Matchup

Nemesis
Nemesis
Colc11
Nemesis
Level 86
God Stats
35W - 23L
1,599 SR
Queue Stats
469W - 443L
1,507 Elo+
Party 3
Yemoja
Yemoja
Darth Scalia
Yemoja
Level 122
God Stats
5W - 2L
1,646 SR
Queue Stats
285W - 266L
1,579 Elo+
Party 3
Izanami
Izanami
Exiled x KiLLzZ
Izanami
Level 40
God Stats
9W - 7L
1,507 SR
Queue Stats
23W - 18L
1,492 Elo+
Party 3
Hel
Hel
MarFiil
Hel
Level 84
God Stats
5W - 7L
1,691 SR
Queue Stats
200W - 213L
1,348 Elo+
Party 1
Bellona
Bellona
xStrayCat
Bellona
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 47L
1,677 Elo+
Party 1
Team Averages
Level 69
1,588 SR
1,521 Elo+

VS

Team Averages
Level 68
1,451 SR
1,467 Elo+
Hel
Hel
BielDpsDaJanta
Hel
Level 95
God Stats
14W - 9L
1,531 SR
Queue Stats
272W - 286L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
ReMiX_SeNpAi
Gilgamesh
Level 51
God Stats
5W - 12L
1,358 SR
Queue Stats
65W - 80L
1,469 Elo+
Party 2
Serqet
Serqet
elie1371368
Serqet
Level 123
God Stats
2W - 1L
1,795 SR
Queue Stats
66W - 67L
1,489 Elo+
Party 2
Chang'e
Chang'e
fxreigncheeto
Chang'e
Level 55
God Stats
16W - 16L
1,469 SR
Queue Stats
26W - 42L
1,414 Elo+
Party 2
Medusa
Medusa
josseph727
Medusa
Level 18
God Stats
2W - 1L
1,104 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Colc11
Nemesis
15
9 / 1 / 1
8,968
641
11,280
13,502
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
10
1 / 2 / 2
6,590
471
3,299
10,961
7,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 2
6,701
479
7,119
10,301
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hel
12
1 / 1 / 1
7,461
533
10,161
8,430
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
xStrayCat
Bellona
12
0 / 1 / 1
6,986
499
6,476
10,554
9,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,711
479
6,182
9,892
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ReMiX_SeNpAi
Gilgamesh
12
1 / 1 / 0
7,133
510
6,942
11,816
8,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
12
3 / 2 / 0
7,271
519
5,182
10,832
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
10
0 / 2 / 3
5,784
413
4,642
10,585
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
josseph727
Medusa
12
2 / 4 / 2
7,108
508
9,485
12,787
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
12
Kills
6
7
Deaths
12
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Nemesis
Colc11
Nemesis
9
1
1
9.5
W
Yemoja
1
2
2
1
W
1
2
2
1
W
Hel
1
1
1
1.5
L
Gilgamesh
ReMiX_SeNpAi
Gilgamesh
1
1
0
1
L
Serqet
3
2
0
1.5
L
Chang'e
0
2
3
0.75
L
Medusa
josseph727
Medusa
2
4
2
0.75
W
Bellona
xStrayCat
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,335
Damage
32,433
53,748
Taken
55,912
29,766
Mitigated
24,613
18,928
Healing
20,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,182
395
970
4,657
9,892
3,464
0
6,375
3,097
46,435
0
W
Nemesis
Colc11
Nemesis
11,280
6,995
0
678
13,502
5,722
0
2,396
10,881
0
76,466
W
Yemoja
3,299
1,339
2,580
3,433
10,961
7,489
0
2,383
8,578
18,593
0
W
7,119
4,847
0
3,091
10,301
3,363
342
1,538
8,676
0
60,141
W
Hel
10,161
942
1,308
3,795
8,430
3,433
53
4,243
3,917
53,881
0
L
Gilgamesh
ReMiX_SeNpAi
Gilgamesh
6,942
2,790
0
2,599
11,816
8,695
0
432
11,377
0
42,670
L
Serqet
5,182
1,282
0
3,938
10,832
4,497
0
1,611
9,047
0
47,363
L
Chang'e
4,642
255
1,337
2,758
10,585
3,394
228
2,852
7,597
28,833
0
L
Medusa
josseph727
Medusa
9,485
4,050
358
3,935
12,787
4,563
552
1,453
11,334
0
58,218
W
Bellona
xStrayCat
Bellona
6,476
2,044
0
4,043
10,554
9,759
0
264
10,290
0
42,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,706
Gold Earned
34,007
413
Minions Killed
341
0
Camps Cleared
0
1,354,499
Distance Traveled
1,404,087
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,711
479
81
6
0
266,800
3
W
Nemesis
8,968
641
119
9
0
324,294
4
W
Yemoja
6,590
471
19
1
0
219,467
2
W
Izanami
6,701
479
99
7
0
264,054
3
W
Hel
7,461
533
100
7
0
273,238
3
L
Gilgamesh
7,133
510
68
5
0
293,695
0
L
Serqet
7,271
519
72
5
0
310,739
2
L
Chang'e
5,784
413
41
3
0
285,204
0
L
Medusa
7,108
508
79
6
0
247,649
1
W
Bellona
6,986
499
76
5
0
273,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role