Player Matchup

Discordia
Discordia
AMSALLISON
Discordia
Level 49
God Stats
8W - 10L
1,517 SR
Queue Stats
39W - 37L
1,546 Elo+
Party 1
Kuzenbo
Kuzenbo
Díckscordia
Kuzenbo
Level 109
God Stats
10W - 11L
1,464 SR
Queue Stats
62W - 54L
1,568 Elo+
Party 1
Nemesis
Nemesis
UrlöngĐönğ
Nemesis
Level 94
God Stats
1W - 3L
1,635 SR
Queue Stats
54W - 64L
1,467 Elo+
Party 1
Team Averages
Level 84
1,539 SR
1,527 Elo+

VS

Team Averages
Level 50
1,575 SR
1,776 Elo+
Nemesis
Nemesis
HerKephri
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 0L
1,669 Elo+
Party 2
Ymir
Ymir
NeZhasBussyUwU
Ymir
Level 28
God Stats
9W - 1L
1,565 SR
Queue Stats
48W - 8L
1,848 Elo+
Party 2
He Bo
He Bo
Targha2490
He Bo
Level 119
God Stats
5W - 1L
1,661 SR
Queue Stats
98W - 34L
1,812 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AMSALLISON
Discordia
13
2 / 7 / 3
8,963
640
10,361
13,285
5,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
Díckscordia
Kuzenbo
13
3 / 4 / 2
9,463
676
9,365
19,550
26,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 6 / 2
7,738
553
6,283
17,271
9,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HerKephri
Nemesis
15
6 / 0 / 7
10,853
775
13,986
13,334
7,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 0 / 10
10,619
759
10,303
19,313
22,729
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
14
7 / 5 / 6
10,323
737
19,252
10,310
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
17
17
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
AMSALLISON
Discordia
2
7
3
0.5
L
Kuzenbo
Díckscordia
Kuzenbo
3
4
2
1
W
Nemesis
HerKephri
Nemesis
6
0
7
9.5
W
4
0
10
9
W
He Bo
7
5
6
2
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,009
Damage
43,541
50,106
Taken
42,957
41,927
Mitigated
34,959
2,184
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AMSALLISON
Discordia
10,361
998
0
0
13,285
5,740
0
10,433
2,852
34,375
0
L
Kuzenbo
Díckscordia
Kuzenbo
9,365
3,101
0
916
19,550
26,212
42
8,731
10,819
21,376
0
W
Nemesis
HerKephri
Nemesis
13,986
7,335
0
1,855
13,334
7,455
780
7,296
6,038
0
50,554
W
10,303
2,007
1,076
5,357
19,313
22,729
298
5,876
13,437
29,735
0
W
He Bo
19,252
1,093
0
454
10,310
4,775
558
6,767
3,543
45,224
0
L
6,283
2,641
0
1,268
17,271
9,975
0
10,588
6,683
0
18,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,164
Gold Earned
31,795
108
Minions Killed
169
4
Camps Cleared
7
676,058
Distance Traveled
803,395
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,963
640
51
4
3
201,068
3
L
Kuzenbo
9,463
676
24
2
0
244,361
3
W
Nemesis
10,853
775
74
5
5
301,628
3
W
Ymir
10,619
759
40
3
1
261,611
1
W
He Bo
10,323
737
55
4
1
240,156
0
L
Nemesis
7,738
553
33
2
1
230,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role