Player Matchup

Morgan Le Fay
Morgan Le Fay
Chairblade
Morgan Le Fay
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,662 Elo+
Party 4
Rama
Rama
GermanCamp
Rama
Level 49
God Stats
2W - 1L
1,577 SR
Queue Stats
60W - 43L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Hagev
Cthulhu
Level 46
God Stats
12W - 10L
1,657 SR
Queue Stats
27W - 16L
1,636 Elo+
Party 4
Sun Wukong
Sun Wukong
Suplinix
Sun Wukong
Level 65
God Stats
3W - 7L
1,500 SR
Queue Stats
133W - 137L
1,638 Elo+
Party 2
Mulan
Mulan
joshtheextreme35
Mulan
Level 23
God Stats
32W - 29L
1,561 SR
Queue Stats
155W - 158L
1,517 Elo+
Party 2
Team Averages
Level 45
1,559 SR
1,591 Elo+

VS

Team Averages
Level 45
1,497 SR
1,441 Elo+
Yemoja
Yemoja
Elitemike2409
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,388 Elo+
Party 1
Vulcan
Vulcan
KillerPlayedYa
Vulcan
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 183L
1,528 Elo+
Party 1
Neith
Neith
Mana2187
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,668 Elo+
Party 3
Chaac
Chaac
VII KingOfKings
Chaac
Level 65
God Stats
10W - 8L
1,544 SR
Queue Stats
43W - 51L
1,142 Elo+
Party 3
Kali
Kali
VOR13X
Kali
Level 35
God Stats
2W - 4L
1,438 SR
Queue Stats
195W - 213L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chairblade
Morgan Le Fay
15
6 / 2 / 11
9,985
526
12,240
10,650
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
14 / 0 / 9
11,363
598
18,932
16,249
7,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Hagev
Cthulhu
14
4 / 1 / 12
9,156
482
13,042
17,288
15,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Suplinix
Sun Wukong
17
3 / 2 / 7
10,544
555
10,120
13,818
8,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 1 / 7
10,103
532
13,331
16,421
9,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 0
6,871
362
3,921
20,273
13,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
0 / 2 / 2
8,177
430
20,276
11,816
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Mana2187
Neith
12
0 / 9 / 0
7,644
402
2,582
14,039
6,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 1
8,007
421
9,628
20,390
15,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
VOR13X
Kali
12
3 / 9 / 2
7,870
414
6,058
19,276
7,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
10
35
Kills
5
6
Deaths
35
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Chairblade
Morgan Le Fay
6
2
11
5.75
L
0
11
0
0
W
14
0
9
18.5
W
Cthulhu
Hagev
Cthulhu
4
1
12
10
L
0
2
2
0.5
L
Neith
Mana2187
Neith
0
9
0
0
W
Sun Wukong
Suplinix
Sun Wukong
3
2
7
3.25
L
2
4
1
0.63
L
Kali
VOR13X
Kali
3
9
2
0.44
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,665
Damage
42,465
74,426
Taken
85,794
46,794
Mitigated
48,121
27,915
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Chairblade
Morgan Le Fay
12,240
1,419
143
2,038
10,650
5,363
1,102
4,054
6,362
62,732
0
L
3,921
1,106
2,148
919
20,273
13,596
188
7,286
12,987
22,041
0
W
18,932
15,901
0
10,186
16,249
7,575
3,975
3,660
12,467
0
85,697
W
Cthulhu
Hagev
Cthulhu
13,042
828
326
2,518
17,288
15,457
548
7,681
9,182
37,110
0
L
20,276
7,134
0
1,493
11,816
5,102
0
6,387
5,429
75,482
0
L
Neith
Mana2187
Neith
2,582
1,261
0
1,350
14,039
6,069
0
3,504
10,535
0
49,963
W
Sun Wukong
Suplinix
Sun Wukong
10,120
1,640
0
5,134
13,818
8,698
1,017
3,203
10,511
0
87,147
L
9,628
872
0
5,893
20,390
15,574
0
4,130
16,260
0
50,790
L
Kali
VOR13X
Kali
6,058
2,256
0
2,311
19,276
7,780
0
3,975
15,301
0
42,945
W
13,331
1,664
0
7,570
16,421
9,701
0
4,560
11,707
0
65,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,151
Gold Earned
38,569
518
Minions Killed
359
0
Camps Cleared
0
1,862,351
Distance Traveled
1,722,812
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,985
526
116
6
0
356,541
3
L
Yemoja
6,871
362
26
1
0
303,249
3
W
Rama
11,363
598
128
7
0
336,289
7
W
Cthulhu
9,156
482
45
2
0
372,222
8
L
Vulcan
8,177
430
111
6
0
381,383
2
L
Neith
7,644
402
80
4
0
322,342
2
W
Sun Wukong
10,544
555
127
7
0
395,643
6
L
Chaac
8,007
421
81
4
0
356,261
0
L
Kali
7,870
414
61
3
0
359,577
1
W
Mulan
10,103
532
102
5
0
401,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role