Player Matchup

Atlas
Atlas
CaelumV
Atlas
Level 77
God Stats
22W - 17L
1,614 SR
Queue Stats
289W - 305L
1,464 Elo+
Party 3
Bellona
Bellona
DvaPrincess
Bellona
Level 20
God Stats
2W - 1L
1,254 SR
Queue Stats
8W - 10L
1,186 Elo+
Party 3
Apollo
Apollo
JasonInfinityZ
Apollo
Level 33
God Stats
3W - 3L
1,817 SR
Queue Stats
29W - 42L
1,380 Elo+
Solo
Arachne
Arachne
KarmaOG
Arachne
Level 114
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 24L
1,502 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Newpz
Morgan Le Fay
Level 11
God Stats
9W - 5L
1,388 SR
Queue Stats
33W - 25L
1,492 Elo+
Party 2
Team Averages
Level 51
1,515 SR
1,405 Elo+

VS

Team Averages
Level 56
1,501 SR
1,498 Elo+
Achilles
Achilles
BabyCosmos
Achilles
Level 65
God Stats
0W - 3L
1,400 SR
Queue Stats
16W - 11L
1,557 Elo+
Party 4
Kali
Kali
FrankGarcia5
Kali
Level 42
God Stats
24W - 26L
1,562 SR
Queue Stats
58W - 67L
1,512 Elo+
Solo
Cthulhu
Cthulhu
IcyHearted
Cthulhu
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 11L
1,536 Elo+
Party 4
Rama
Rama
Thieving_Otter
Rama
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
574W - 569L
1,437 Elo+
Party 1
Hera
Hera
WorldsWorstMid
Hera
Level 26
God Stats
6W - 6L
1,541 SR
Queue Stats
421W - 391L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CaelumV
Atlas
12
2 / 0 / 11
7,886
526
6,479
10,026
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Bellona
DvaPrincess
Bellona
12
1 / 1 / 4
6,946
463
2,310
9,165
6,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 1 / 4
8,864
591
13,562
7,442
3,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
KarmaOG
Arachne
15
7 / 0 / 3
8,562
571
9,750
12,063
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Newpz
Morgan Le Fay
13
1 / 0 / 1
7,415
494
4,556
6,301
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BabyCosmos
Achilles
13
1 / 3 / 0
8,029
535
6,857
8,519
4,604
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 3 / 0
6,739
449
4,330
13,886
5,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
IcyHearted
Cthulhu
11
0 / 3 / 1
6,896
460
5,536
13,933
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 6 / 0
7,052
470
4,271
11,736
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,672
511
3,436
6,457
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
18
Kills
2
2
Deaths
18
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
BabyCosmos
Achilles
1
3
0
0.33
W
Atlas
CaelumV
Atlas
2
0
11
7.5
W
Bellona
DvaPrincess
Bellona
1
1
4
3
L
0
3
0
0
L
Cthulhu
IcyHearted
Cthulhu
0
3
1
0.17
W
7
1
4
9
W
Arachne
KarmaOG
Arachne
7
0
3
8.5
W
Morgan Le Fay
Newpz
Morgan Le Fay
1
0
1
1.5
L
1
6
0
0.17
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,657
Damage
24,430
44,997
Taken
54,531
26,882
Mitigated
25,933
11,328
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BabyCosmos
Achilles
6,857
2,095
0
800
8,519
4,604
558
216
8,303
0
44,893
W
Atlas
CaelumV
Atlas
6,479
2,591
0
2,544
10,026
8,610
41
2,307
7,719
23,477
0
W
Bellona
DvaPrincess
Bellona
2,310
515
0
1,775
9,165
6,816
0
196
8,969
0
32,645
L
4,330
1,801
0
2,380
13,886
5,511
0
3,229
10,657
0
60,702
L
Cthulhu
IcyHearted
Cthulhu
5,536
492
439
3,374
13,933
9,649
0
2,168
11,765
27,382
0
W
13,562
7,994
0
2,610
7,442
3,178
29
2,429
5,013
0
77,147
W
Arachne
KarmaOG
Arachne
9,750
7,255
0
3,570
12,063
5,481
0
2,805
9,258
0
72,307
W
Morgan Le Fay
Newpz
Morgan Le Fay
4,556
42
0
829
6,301
2,797
0
1,359
4,942
54,585
0
L
4,271
3,873
0
3,050
11,736
3,599
0
2,865
8,871
0
46,483
L
3,436
885
0
1,243
6,457
2,570
0
2,557
3,900
65,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,673
Gold Earned
36,388
424
Minions Killed
467
0
Camps Cleared
0
1,514,811
Distance Traveled
1,349,763
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,029
535
104
7
0
246,532
2
W
Atlas
7,886
526
31
2
0
303,132
8
W
Bellona
6,946
463
64
4
0
291,681
1
L
Kali
6,739
449
100
7
0
315,561
5
L
Cthulhu
6,896
460
33
2
0
275,539
2
W
Apollo
8,864
591
127
8
0
283,491
5
W
Arachne
8,562
571
89
6
0
345,196
2
W
Morgan Le Fay
7,415
494
113
8
0
291,311
3
L
Rama
7,052
470
98
7
0
251,171
0
L
Hera
7,672
511
132
9
0
260,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role