Player Matchup

Ymir
Ymir
 
Ymir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
AchikyNuggiee
Kali
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 254L
1,425 Elo+
Party 1
Ra
Ra
Afrenchiefryy
Ra
Level 139
God Stats
5W - 10L
1,484 SR
Queue Stats
113W - 150L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
Koz904
Danzaburou
Level 94
God Stats
9W - 12L
1,488 SR
Queue Stats
68W - 103L
1,383 Elo+
Party 1
Nike
Nike
Kylexile
Nike
Level 159
God Stats
1W - 0L
1,873 SR
Queue Stats
200W - 256L
1,395 Elo+
Party 1
Team Averages
Level 137
1,569 SR
1,419 Elo+

VS

Team Averages
Level 87
1,483 SR
1,462 Elo+
King Arthur
King Arthur
Carlos01barajas
King Arthur
Level 91
God Stats
77W - 68L
1,523 SR
Queue Stats
358W - 365L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
Jiveturk3y26x
Baron Samedi
Level 85
God Stats
56W - 44L
1,628 SR
Queue Stats
299W - 325L
1,441 Elo+
Solo
Freya
Freya
KiillerPolloo
Freya
Level 72
God Stats
7W - 10L
1,484 SR
Queue Stats
223W - 246L
1,460 Elo+
Party 2
Hachiman
Hachiman
Martinkf-Z
Hachiman
Level 83
God Stats
0W - 3L
1,281 SR
Queue Stats
271W - 281L
1,501 Elo+
Solo
Lancelot
Lancelot
TiTan175
Lancelot
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
5 / 3 / 14
13,092
524
17,958
20,149
19,636
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
5 / 3 / 11
13,496
540
14,011
27,215
14,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 1 / 10
14,367
575
23,149
18,285
13,347
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Koz904
Danzaburou
18
3 / 5 / 9
12,989
520
17,674
17,308
7,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
20
7 / 2 / 14
13,577
543
24,096
30,708
24,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carlos01barajas
King Arthur
19
3 / 6 / 1
12,184
487
16,257
28,674
35,714
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Jiveturk3y26x
Baron Samedi
14
0 / 7 / 5
9,738
390
10,077
25,019
13,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 6 / 3
10,896
436
11,667
25,959
10,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Martinkf-Z
Hachiman
18
7 / 4 / 2
11,845
474
17,434
23,060
9,626
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
TiTan175
Lancelot
18
2 / 8 / 4
11,457
458
9,644
23,676
11,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
31
Kills
12
14
Deaths
31
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
3
14
4
W
5
3
11
3.5
W
11
1
10
16
L
King Arthur
Carlos01barajas
King Arthur
3
6
1
0.58
L
Baron Samedi
Jiveturk3y26x
Baron Samedi
0
7
5
0.36
L
0
6
3
0.25
W
Danzaburou
Koz904
Danzaburou
3
5
9
1.5
W
Nike
7
2
14
7
L
Hachiman
Martinkf-Z
Hachiman
7
4
2
2
L
Lancelot
TiTan175
Lancelot
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,888
Damage
65,079
113,665
Taken
126,388
80,612
Mitigated
81,321
51,844
Healing
34,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
17,958
3,893
0
1,788
20,149
19,636
952
6,715
13,434
56,143
0
W
14,011
6,702
0
9,374
27,215
14,805
1,161
3,405
23,810
0
119,367
W
23,149
4,000
9,266
11,335
18,285
13,347
2,660
7,697
10,588
132,747
0
L
King Arthur
Carlos01barajas
King Arthur
16,257
2,688
60
2,990
28,674
35,714
460
8,049
20,625
0
99,737
L
Baron Samedi
Jiveturk3y26x
Baron Samedi
10,077
1,215
5,523
6,652
25,019
13,820
0
11,531
13,488
35,460
0
L
11,667
3,120
0
12,754
25,959
10,717
420
10,339
15,620
99,272
0
W
Danzaburou
Koz904
Danzaburou
17,674
8,118
0
6,959
17,308
7,849
4,091
2,739
14,569
0
132,510
W
Nike
24,096
4,128
0
13,122
30,708
24,975
1,722
1,653
29,055
487
98,858
L
Hachiman
Martinkf-Z
Hachiman
17,434
9,024
0
4,931
23,060
9,626
0
5,283
17,777
0
101,526
L
Lancelot
TiTan175
Lancelot
9,644
1,212
0
1,093
23,676
11,444
0
6,376
17,300
0
109,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,521
Gold Earned
56,120
721
Minions Killed
649
0
Camps Cleared
0
2,361,789
Distance Traveled
2,090,249
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,092
524
68
3
0
482,734
2
W
Kali
13,496
540
158
6
0
506,494
2
W
Ra
14,367
575
182
7
0
478,711
4
L
King Arthur
12,184
487
161
6
0
422,861
4
L
Baron Samedi
9,738
390
40
2
0
404,238
2
L
Freya
10,896
436
154
6
0
384,844
1
W
Danzaburou
12,989
520
171
7
0
460,102
4
W
Nike
13,577
543
142
6
0
433,748
3
L
Hachiman
11,845
474
151
6
0
403,572
3
L
Lancelot
11,457
458
143
6
0
474,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role