Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ActionAlex
Merlin
Level 142
God Stats
1W - 2L
1,693 SR
Queue Stats
51W - 68L
1,547 Elo+
Solo
Geb
Geb
CruelkillGrunt
Geb
Level 125
God Stats
11W - 8L
1,610 SR
Queue Stats
99W - 88L
1,620 Elo+
Solo
Thanatos
Thanatos
brandyn2009
Thanatos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,723 Elo+
Solo
Team Averages
Level 126
1,561 SR
1,578 Elo+

VS

Team Averages
Level 138
1,499 SR
1,583 Elo+
Set
Set
HanderMx
Set
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,658 Elo+
Party 1
Discordia
Discordia
NyxxAbrasax
Discordia
Level 117
God Stats
2W - 3L
1,435 SR
Queue Stats
77W - 70L
1,480 Elo+
Solo
Shiva
Shiva
SirLykoi
Shiva
Level 160
God Stats
2W - 1L
1,424 SR
Queue Stats
128W - 109L
1,632 Elo+
Party 1
Rama
Rama
ZEPIDIXX
Rama
Level 137
God Stats
88W - 63L
1,603 SR
Queue Stats
300W - 272L
1,569 Elo+
Solo
Xing Tian
Xing Tian
harryhodine
Xing Tian
Level 119
God Stats
7W - 6L
1,534 SR
Queue Stats
165W - 167L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
3 / 2 / 1
7,849
785
8,850
10,660
5,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
 
Achilles
14
3 / 0 / 0
7,402
740
7,618
11,703
11,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate

Breastplate

+20
Physical Protection

Merlin
ActionAlex
Merlin
14
0 / 1 / 2
7,237
724
8,696
7,278
3,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 4
7,694
769
5,987
11,386
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
brandyn2009
Thanatos
12
0 / 4 / 3
6,816
682
3,226
9,528
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
8,604
860
8,718
8,894
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
NyxxAbrasax
Discordia
13
1 / 2 / 2
7,326
733
7,140
6,550
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
SirLykoi
Shiva
13
1 / 3 / 5
7,377
738
9,941
13,031
10,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
15
2 / 0 / 3
8,023
802
12,975
10,245
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
harryhodine
Xing Tian
13
0 / 0 / 4
7,706
771
5,070
6,272
6,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
7
7
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
2
1
1.75
L
Achilles
 
Achilles
3
0
0
3
L
Merlin
ActionAlex
Merlin
0
1
2
1
L
0
0
4
2
W
3
1
2
4
W
Discordia
NyxxAbrasax
Discordia
1
2
2
1
W
Shiva
SirLykoi
Shiva
1
3
5
1.17
W
Rama
2
0
3
3.5
L
Thanatos
brandyn2009
Thanatos
0
4
3
0.38
W
Xing Tian
harryhodine
Xing Tian
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,377
Damage
43,844
50,555
Taken
44,992
35,525
Mitigated
31,201
10,922
Healing
13,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,850
4,407
0
1,785
10,660
5,215
0
2,196
8,403
0
35,288
L
Achilles
 
Achilles
7,618
967
0
1,550
11,703
11,580
0
4,147
7,430
0
15,098
L
Merlin
ActionAlex
Merlin
8,696
404
57
2,004
7,278
3,375
0
1,417
5,725
34,615
0
L
5,987
545
0
2,326
11,386
10,581
0
3,286
7,918
17,121
0
W
8,718
2,258
0
977
8,894
5,616
0
1,745
7,149
0
54,213
W
Discordia
NyxxAbrasax
Discordia
7,140
207
0
375
6,550
2,994
0
1,916
4,634
19,807
0
W
Shiva
SirLykoi
Shiva
9,941
1,306
794
4,122
13,031
10,976
0
4,131
8,900
269
17,550
W
Rama
12,975
10,530
0
6,226
10,245
5,326
2,095
3,955
6,290
0
41,605
L
Thanatos
brandyn2009
Thanatos
3,226
745
0
3,200
9,528
4,774
0
1,433
7,833
0
12,642
W
Xing Tian
harryhodine
Xing Tian
5,070
132
0
890
6,272
6,289
261
2,936
3,336
12,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,998
Gold Earned
39,036
205
Minions Killed
243
0
Camps Cleared
0
1,058,501
Distance Traveled
1,122,114
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,849
785
69
7
0
190,915
2
L
Achilles
7,402
740
18
2
0
232,825
1
L
Merlin
7,237
724
68
7
0
198,504
3
L
Geb
7,694
769
26
3
0
212,653
4
W
Set
8,604
860
103
10
0
236,090
2
W
Discordia
7,326
733
35
4
0
213,271
3
W
Shiva
7,377
738
28
3
0
237,742
5
W
Rama
8,023
802
67
7
0
197,892
1
L
Thanatos
6,816
682
24
2
0
223,604
0
W
Xing Tian
7,706
771
10
1
0
237,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role