Player Matchup

Chang'e
Chang'e
Nosduhh
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
TrueInsaiyan
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,465 Elo+
Party 2
Fenrir
Fenrir
plsdontouch
Fenrir
Level 107
God Stats
0W - 2L
1,381 SR
Queue Stats
4W - 6L
1,413 Elo+
Party 2
Team Averages
Level 47
1,460 SR
1,430 Elo+

VS

Team Averages
Level 67
1,468 SR
1,611 Elo+
Nu Wa
Nu Wa
BigSheet12
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,627 Elo+
Party 1
Cabrakan
Cabrakan
TheCasualDon
Cabrakan
Level 141
God Stats
10W - 2L
1,638 SR
Queue Stats
278W - 226L
1,626 Elo+
Party 1
Hercules
Hercules
yetti1738
Hercules
Level 55
God Stats
1W - 2L
1,267 SR
Queue Stats
49W - 36L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Nosduhh
Chang'e
9
0 / 5 / 1
5,795
580
3,145
10,825
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TrueInsaiyan
Cthulhu
9
0 / 4 / 1
5,686
569
5,364
12,714
11,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
9
2 / 3 / 0
6,328
633
5,615
8,303
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
4 / 1 / 8
7,964
796
10,493
5,493
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
TheCasualDon
Cabrakan
13
3 / 1 / 8
7,639
764
8,433
6,677
3,643
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
yetti1738
Hercules
11
5 / 0 / 7
7,887
789
8,756
8,306
6,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
12
12
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
1
8
8
L
Chang'e
Nosduhh
Chang'e
0
5
1
0.1
W
Cabrakan
TheCasualDon
Cabrakan
3
1
8
7
L
Cthulhu
TrueInsaiyan
Cthulhu
0
4
1
0.13
L
Fenrir
2
3
0
0.67
W
Hercules
yetti1738
Hercules
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,124
Damage
27,682
31,842
Taken
20,476
18,723
Mitigated
12,232
4,640
Healing
3,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
10,493
1,948
0
620
5,493
2,170
130
1,779
3,714
30,505
0
L
Chang'e
Nosduhh
Chang'e
3,145
660
607
2,021
10,825
4,075
0
7,180
3,165
14,351
0
W
Cabrakan
TheCasualDon
Cabrakan
8,433
1,082
0
708
6,677
3,643
0
2,581
4,096
30,404
0
L
Cthulhu
TrueInsaiyan
Cthulhu
5,364
399
0
828
12,714
11,085
0
7,204
4,855
15,120
0
L
Fenrir
5,615
1,293
0
1,184
8,303
3,563
0
3,975
4,047
0
14,296
W
Hercules
yetti1738
Hercules
8,756
2,683
0
2,487
8,306
6,419
0
4,629
3,677
0
14,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,809
Gold Earned
23,490
60
Minions Killed
122
2
Camps Cleared
7
440,752
Distance Traveled
544,120
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,964
796
46
5
2
184,476
4
L
Chang'e
5,795
580
22
2
0
143,118
0
W
Cabrakan
7,639
764
59
6
4
185,692
3
L
Cthulhu
5,686
569
16
2
0
143,758
0
L
Fenrir
6,328
633
22
2
2
153,876
0
W
Hercules
7,887
789
17
2
1
173,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role