Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
BATTERED BUM
Eset
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,561 Elo+
Solo
Xing Tian
Xing Tian
jllmvt21522
Xing Tian
Level 112
God Stats
1W - 1L
1,305 SR
Queue Stats
104W - 104L
1,511 Elo+
Party 2
Neith
Neith
xXMakeEmSalty2Xx
Neith
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 13L
1,571 Elo+
Party 2
Team Averages
Level 91
1,461 SR
1,529 Elo+

VS

Team Averages
Level 78
1,482 SR
1,473 Elo+
Ymir
Ymir
GANGST3RLICI0US
Ymir
Level 42
God Stats
5W - 7L
1,474 SR
Queue Stats
10W - 9L
1,501 Elo+
Solo
Anubis
Anubis
GerJC
Anubis
Level 102
God Stats
18W - 24L
1,486 SR
Queue Stats
118W - 112L
1,527 Elo+
Solo
Scylla
Scylla
HaveFun7807
Scylla
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,442 Elo+
Party 3
Cupid
Cupid
Murkierman
Cupid
Level 160
God Stats
2W - 2L
1,451 SR
Queue Stats
297W - 312L
1,527 Elo+
Solo
Atlas
Atlas
VicariousUser58
Atlas
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
7 / 3 / 5
10,599
558
8,247
17,789
7,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
 
Nike
15
2 / 2 / 8
9,605
506
8,457
18,838
15,222
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
5 / 2 / 3
10,146
534
14,327
12,054
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
jllmvt21522
Xing Tian
14
0 / 4 / 9
8,413
443
10,978
16,188
15,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
12 / 1 / 4
11,283
594
25,332
10,131
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
9,340
492
9,642
19,435
9,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
GerJC
Anubis
15
3 / 6 / 1
9,663
509
8,764
16,007
8,447
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
13
2 / 6 / 3
8,436
444
7,470
13,950
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
13
2 / 5 / 4
8,160
429
8,861
19,549
7,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 1
7,523
396
6,139
20,652
19,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
26
Kills
12
12
Deaths
26
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
3
5
3.17
W
Nike
 
Nike
2
2
8
3
W
5
2
3
3.25
L
5
4
2
1.5
L
Anubis
GerJC
Anubis
3
6
1
0.58
L
Scylla
2
6
3
0.58
L
Cupid
2
5
4
0.8
L
0
5
1
0.1
W
Xing Tian
jllmvt21522
Xing Tian
0
4
9
1.13
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,341
Damage
40,876
75,000
Taken
89,593
47,325
Mitigated
51,399
19,576
Healing
21,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,247
3,391
0
9,485
17,789
7,389
4,027
7,354
10,435
0
73,223
W
Nike
 
Nike
8,457
634
0
2,460
18,838
15,222
621
7,749
11,089
0
57,959
W
14,327
650
863
1,674
12,054
4,735
320
6,656
5,398
75,554
0
L
9,642
1,134
736
2,970
19,435
9,965
316
5,806
13,524
54,113
0
L
Anubis
GerJC
Anubis
8,764
1,256
0
5,463
16,007
8,447
224
2,010
13,997
69,787
0
L
Scylla
7,470
809
0
1,156
13,950
5,301
0
5,004
8,946
54,537
0
L
Cupid
8,861
5,645
1,189
6,422
19,549
7,713
15
6,617
12,386
0
54,655
L
6,139
2,537
424
3,142
20,652
19,973
0
4,719
15,435
26,637
0
W
Xing Tian
jllmvt21522
Xing Tian
10,978
1,012
0
1,500
16,188
15,000
210
6,514
9,674
35,573
0
W
25,332
13,331
0
3,594
10,131
4,979
1,164
4,341
5,790
0
88,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,046
Gold Earned
43,122
494
Minions Killed
425
0
Camps Cleared
0
1,743,927
Distance Traveled
1,547,353
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,599
558
124
7
0
380,707
4
W
Nike
9,605
506
93
5
0
353,747
5
W
Eset
10,146
534
117
6
0
350,087
2
L
Ymir
9,340
492
83
4
0
349,019
5
L
Anubis
9,663
509
128
7
0
267,383
4
L
Scylla
8,436
444
90
5
0
301,838
5
L
Cupid
8,160
429
91
5
0
306,153
2
L
Atlas
7,523
396
33
2
0
322,960
6
W
Xing Tian
8,413
443
43
2
0
334,925
4
W
Neith
11,283
594
117
6
0
324,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role