Player Matchup

Set
Set
No0BTubE1069
Set
Level 154
God Stats
34W - 8L
1,939 SR
Queue Stats
483W - 401L
1,722 Elo+
Solo
Vulcan
Vulcan
TruShyken
Vulcan
Level 127
God Stats
1W - 1L
1,934 SR
Queue Stats
33W - 10L
1,819 Elo+
Solo
Chaac
Chaac
YILO DUCKETS
Chaac
Level 144
God Stats
9W - 5L
1,883 SR
Queue Stats
63W - 55L
1,686 Elo+
Solo
Team Averages
Level 142
1,919 SR
1,742 Elo+

VS

Team Averages
Level 144
1,751 SR
1,800 Elo+
Set
Set
BigDaDBacchus
Set
Level 113
God Stats
4W - 4L
1,674 SR
Queue Stats
393W - 150L
1,863 Elo+
Party 1
Horus
Horus
MoonxIight
Horus
Level 160
God Stats
12W - 1L
2,033 SR
Queue Stats
900W - 322L
1,842 Elo+
Party 1
Discordia
Discordia
xMissStellar
Discordia
Level 160
God Stats
19W - 9L
1,547 SR
Queue Stats
118W - 69L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 2
13,055
725
16,535
19,114
12,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
TruShyken
Vulcan
16
1 / 7 / 3
11,549
642
14,082
15,716
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 4 / 3
11,072
615
16,419
24,288
32,297
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 5
14,373
799
27,568
19,379
12,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
18
3 / 4 / 14
12,666
704
10,883
27,484
36,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
xMissStellar
Discordia
17
2 / 3 / 12
12,110
673
10,823
11,651
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
18
18
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
13
1
5
15.5
W
Horus
3
4
14
2.5
L
5
7
2
0.86
L
Vulcan
TruShyken
Vulcan
1
7
3
0.36
L
2
4
3
0.88
W
Discordia
xMissStellar
Discordia
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,036
Damage
49,274
59,118
Taken
58,514
49,493
Mitigated
53,787
11,990
Healing
20,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,568
10,754
0
5,165
19,379
12,817
2,641
4,727
14,652
91
88,407
W
Horus
10,883
4,972
5,130
9,541
27,484
36,294
220
8,224
19,260
225
24,258
L
16,535
7,095
0
3,488
19,114
12,291
224
4,214
14,900
0
50,818
L
Vulcan
TruShyken
Vulcan
14,082
4,987
0
459
15,716
4,905
423
2,790
12,926
58,990
0
L
16,419
2,920
390
7,653
24,288
32,297
368
4,441
19,847
0
32,786
W
Discordia
xMissStellar
Discordia
10,823
261
0
690
11,651
4,676
677
1,516
10,135
52,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,676
Gold Earned
39,149
210
Minions Killed
224
8
Camps Cleared
7
980,395
Distance Traveled
996,512
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,373
799
108
6
4
341,051
6
W
Horus
12,666
704
10
1
1
344,180
5
L
Set
13,055
725
79
4
3
314,186
3
L
Vulcan
11,549
642
103
6
4
339,146
4
L
Chaac
11,072
615
28
2
1
327,063
5
W
Discordia
12,110
673
106
6
2
311,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role