Player Matchup

Cupid
Cupid
FreeWilly249
Cupid
Level 104
God Stats
6W - 4L
1,479 SR
Queue Stats
90W - 107L
1,423 Elo+
Solo
Sol
Sol
UsedBabyGravy
Sol
Level 82
God Stats
15W - 10L
1,633 SR
Queue Stats
292W - 200L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
slick_kill8
Erlang Shen
Level 144
God Stats
3W - 2L
1,485 SR
Queue Stats
147W - 135L
1,496 Elo+
Solo
Team Averages
Level 110
1,533 SR
1,479 Elo+

VS

Team Averages
Level 77
1,500 SR
1,212 Elo+
Bacchus
Bacchus
BradyDyer65
Bacchus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,266 Elo+
Party 1
Charybdis
Charybdis
Nerch El Herme
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,266 Elo+
Party 1
Scylla
Scylla
Zuldris
Scylla
Level 44
God Stats
10W - 8L
1,500 SR
Queue Stats
16W - 16L
1,103 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
9,946
765
13,681
9,587
4,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
5 / 1 / 7
9,956
766
12,726
9,055
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
slick_kill8
Erlang Shen
14
2 / 2 / 11
9,765
751
9,052
14,839
13,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BradyDyer65
Bacchus
13
3 / 5 / 2
9,784
753
8,071
20,570
28,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Nerch El Herme
Charybdis
14
2 / 3 / 2
8,904
685
12,600
11,185
5,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Zuldris
Scylla
12
0 / 5 / 3
7,608
585
3,710
7,803
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
5
5
Deaths
13
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BradyDyer65
Bacchus
3
5
2
0.8
W
6
2
7
4.75
L
Charybdis
Nerch El Herme
Charybdis
2
3
2
1
W
5
1
7
8.5
L
Scylla
Zuldris
Scylla
0
5
3
0.3
W
Erlang Shen
slick_kill8
Erlang Shen
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,459
Damage
24,381
33,481
Taken
39,558
21,585
Mitigated
36,924
13,734
Healing
8,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BradyDyer65
Bacchus
8,071
952
517
6,197
20,570
28,643
0
7,493
13,077
20,038
0
W
13,681
9,386
1,422
3,376
9,587
4,183
144
3,182
6,405
0
44,520
L
Charybdis
Nerch El Herme
Charybdis
12,600
6,078
0
1,490
11,185
5,079
0
1,899
9,286
0
39,793
W
12,726
5,783
37
4,346
9,055
4,122
2,527
5,344
3,711
36,392
4,289
L
Scylla
Zuldris
Scylla
3,710
522
0
144
7,803
3,202
0
2,149
5,654
24,681
0
W
Erlang Shen
slick_kill8
Erlang Shen
9,052
5,196
688
3,865
14,839
13,280
251
3,651
11,188
0
20,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
26,296
161
Minions Killed
127
9
Camps Cleared
3
672,258
Distance Traveled
626,150
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,784
753
17
1
0
236,764
1
W
Cupid
9,946
765
76
6
2
225,343
4
L
Charybdis
8,904
685
74
6
2
194,040
3
W
Sol
9,956
766
59
5
6
205,314
1
L
Scylla
7,608
585
36
3
1
195,346
0
W
Erlang Shen
9,765
751
26
2
1
241,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role