Player Matchup

Baron Samedi
Baron Samedi
BobSchieffer864
Baron Samedi
Level 160
God Stats
15W - 13L
1,696 SR
Queue Stats
667W - 777L
1,494 Elo+
Solo
Fenrir
Fenrir
BurgerKingSalad
Fenrir
Level 66
God Stats
6W - 4L
1,527 SR
Queue Stats
22W - 20L
1,498 Elo+
Solo
Cthulhu
Cthulhu
DatSoulKing
Cthulhu
Level 102
God Stats
13W - 29L
1,366 SR
Queue Stats
309W - 340L
1,457 Elo+
Solo
Team Averages
Level 109
1,530 SR
1,483 Elo+

VS

Team Averages
Level 105
1,517 SR
1,391 Elo+
Atlas
Atlas
Kidd shaqticles
Atlas
Level 157
God Stats
0W - 1L
1,392 SR
Queue Stats
13W - 16L
1,383 Elo+
Solo
Pele
Pele
UnluckyTuba5892
Pele
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,246 Elo+
Solo
Hou Yi
Hou Yi
a50nMyClip
Hou Yi
Level 123
God Stats
2W - 5L
1,659 SR
Queue Stats
194W - 171L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BobSchieffer864
Baron Samedi
13
0 / 0 / 6
8,019
617
11,895
14,370
12,569
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 3
9,101
700
8,233
19,372
20,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
DatSoulKing
Cthulhu
13
4 / 1 / 2
9,396
723
17,214
15,322
16,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
8,853
681
13,387
15,463
17,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 3 / 2
7,959
612
13,111
17,157
8,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
a50nMyClip
Hou Yi
13
2 / 3 / 1
8,647
665
14,062
12,765
6,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
6
Kills
3
3
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BobSchieffer864
Baron Samedi
0
0
6
3
W
2
2
3
1.75
W
Cthulhu
DatSoulKing
Cthulhu
4
1
2
5
L
1
0
1
1.5
L
0
3
2
0.33
L
Hou Yi
a50nMyClip
Hou Yi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,342
Damage
40,560
49,064
Taken
45,385
49,046
Mitigated
32,991
23,488
Healing
16,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BobSchieffer864
Baron Samedi
11,895
2,043
3,895
7,001
14,370
12,569
0
3,698
10,672
27,471
0
W
8,233
2,591
652
5,000
19,372
20,327
0
5,074
14,298
0
18,567
W
Cthulhu
DatSoulKing
Cthulhu
17,214
1,925
1,855
5,085
15,322
16,150
0
5,275
10,047
40,288
0
L
13,387
6,446
0
5,675
15,463
17,753
58
8,452
7,011
26,678
0
L
13,111
3,579
0
7,052
17,157
8,511
0
12,914
4,243
0
38,681
L
Hou Yi
a50nMyClip
Hou Yi
14,062
7,503
0
4,073
12,765
6,727
64
8,363
4,402
0
37,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,516
Gold Earned
25,459
116
Minions Killed
134
3
Camps Cleared
6
735,342
Distance Traveled
735,303
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,019
617
37
3
0
224,783
0
W
Fenrir
9,101
700
27
2
3
258,075
3
W
Cthulhu
9,396
723
52
4
0
252,484
3
L
Atlas
8,853
681
21
2
0
243,583
3
L
Pele
7,959
612
54
4
3
262,831
5
L
Hou Yi
8,647
665
59
5
3
228,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role